Epic Demonstrates Unreal Engine 3 for the iPod Touch/iPhone 3GS
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Re: Epic Demonstrates Unreal Engine 3 for the iPod Touch/iPhone 3GS
#2I would pay for that (maybe you could even bundle some games with it!).
Re: Epic Demonstrates Unreal Engine 3 for the iPod Touch/iPhone 3GS
#3I need some kind of controller I can mount the iPhone to -- maybe better speakers, a d-pad, a couple buttons, extended battery pack. I would pay for that (maybe you could even bundle some games with it!).
Re: Epic Demonstrates Unreal Engine 3 for the iPod Touch/iPhone 3GS
#4Re: Epic Demonstrates Unreal Engine 3 for the iPod Touch/iPhone 3GS
#5Re: Epic Demonstrates Unreal Engine 3 for the iPod Touch/iPhone 3GS
#6So I take it the iPhone 3GS has programmable pipe-line graphics hardware? I was just talking with some folken over at gamedev.net about whether or not there were any handheld devices out right now that have shader support. That's really the only big deal here. Graphics engines like Unreal 3 are intended to be very, very efficient. You don't end up with a top-of-the-line 3D rendering engine by being wasteful of proces…
Re: Epic Demonstrates Unreal Engine 3 for the iPod Touch/iPhone 3GS
#7So I take it the iPhone 3GS has programmable pipe-line graphics hardware? I was just talking with some folken over at gamedev.net about whether or not there were any handheld devices out right now that have shader support. That's really the only big deal here. Graphics engines like Unreal 3 are intended to be very, very efficient. You don't end up with a top-of-the-line 3D rendering engine by being wasteful of proces…
iPhone 3GS has OpenGL ES 2.0 with shader support. OpenGL ES 1.1 was fixed-function and is what is currently on the iPhone/Touch. So when everyone moves to 3rd gen touch or 3GS then shaders will be in effect for the market.
Re: Epic Demonstrates Unreal Engine 3 for the iPod Touch/iPhone 3GS
#8I need some kind of controller I can mount the iPhone to -- maybe better speakers, a d-pad, a couple buttons, extended battery pack. I would pay for that (maybe you could even bundle some games with it!).
Re: Epic Demonstrates Unreal Engine 3 for the iPod Touch/iPhone 3GS
#9Maybe now they'll finally make a finished Linux port of the engine for all of those Linux-based smartphones.
Latest news about UT3 on Linux: http://www.phoronix.com/scan.php?page=news_item&px=NzI4N...
Re: Epic Demonstrates Unreal Engine 3 for the iPod Touch/iPhone 3GS
#10Earlier quoted context omitted.
iPhone 3GS has OpenGL ES 2.0 with shader support. OpenGL ES 1.1 was fixed-function and is what is currently on the iPhone/Touch. So when everyone moves to 3rd gen touch or 3GS then shaders will be in effect for the market.
Yeah, that was something that surprised me about the Motorola droid: it's only GLES 1.0, with vague, incomplete support for 1.1. Fixed-function is an unfortunate conceit these days. Programmable pipeline is actually easier to teach to complete noobs.
Then you will also start to have flash and other software rendered stuff being fast enough. But battery technology needs to advance further as well.
Couple years out except for the cutting edge like the iPhone or the coming Google Phone (HTC) which has Android 2 which also has OGL ES 2. Android will also have the NDK (native) to compete with the native iPhone SDK to speed things up. It is just like coding for old hardware but with better software. So native, graphic tricks, hardware rendering, etc are all relevant again for a moment.