I thought the article was a bit brief. A better one that was recently posted on HN [1] describes exploring university campuses that were built in Second Life and subsequently abandoned. Some thoughts: Looking at the pictures in [1], I was reminded that people designed and built all this stuff . Spent months of their lives and used their creativity. I wonder how they feel? Maybe like the designers of the Athens [2] an…
Sure, William Gibson's Neuromancer was written a decade earlier and popularized the term "cyberspace". His trilogies https://en.wikipedia.org/wiki/Sprawl_trilogy and https://en.wikipedia.org/wiki/Bridge_trilogy have descriptions of virtual spaces designed for various reasons. Snow Crash was published in 1992 and popularized the term "avatar". https://en.wikipedia.org/wiki/Snow_Crash Its virtual spaces were pretty ela…
The Weird Abandoned Spaces of Virtual Worlds
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Re: The Weird Abandoned Spaces of Virtual Worlds
#22Re: The Weird Abandoned Spaces of Virtual Worlds
#23You can see lots more if you're willing to go text-based. Like LambdaMOO: https://en.wikipedia.org/wiki/LambdaMOO (telnet: lambda.moo.mud.org 8888) - not the oldest but one of the oldest that's substantially community-built (it doesn't take much to get permission to make things) and still running.
Re: The Weird Abandoned Spaces of Virtual Worlds
#24I thought the article was a bit brief. A better one that was recently posted on HN [1] describes exploring university campuses that were built in Second Life and subsequently abandoned. Some thoughts: Looking at the pictures in [1], I was reminded that people designed and built all this stuff . Spent months of their lives and used their creativity. I wonder how they feel? Maybe like the designers of the Athens [2] an…
It's difficult to pinpoint the earliest description of virtual architecture. Maybe in Stanley G. Weinbaum's wonderfully foresighted Pygmalion's Spectacles (1935). Then there's also The Trouble with Bubbles (1953) by Philip K. Dick. http://www.historyofinformation.com/expanded.php?id=4543
Re: The Weird Abandoned Spaces of Virtual Worlds
#25Does anyone remember something about a minecraft server which is never reset.. and turned into a desolate stripmined wasteland around the spawn point, where you have to hope to luck into a food cache just to survive.. Edit: it appears the server is called "2b2t" .. searching for it brings up a ton of interesting stuff: https://imgur.com/a/bt3zi
https://www.reddit.com/r/Minecraft/comments/xcpit/exploring_...
https://www.reddit.com/r/Minecraft/comments/xodzv/exploring_...
Re: The Weird Abandoned Spaces of Virtual Worlds
#26Earlier quoted context omitted.
Sure, William Gibson's Neuromancer was written a decade earlier and popularized the term "cyberspace". His trilogies https://en.wikipedia.org/wiki/Sprawl_trilogy and https://en.wikipedia.org/wiki/Bridge_trilogy have descriptions of virtual spaces designed for various reasons. Snow Crash was published in 1992 and popularized the term "avatar". https://en.wikipedia.org/wiki/Snow_Crash Its virtual spaces were pretty ela…
I wasn't being very clear, but by "virtual architecture" I meant something like a design practice that extends conventional built architecture to exploit the novel properties of virtual spaces. Like physically or topologically impossible buildings. Gibson's cyberspace (at least in Neuromancer) is just a 3D grid containing basic shapes. His later works do describe more elaborate worlds, but as far as I remember they a…
Re: The Weird Abandoned Spaces of Virtual Worlds
#27In the late 90's there was also Active Worlds[1][2]. It was one of the first online communities I frequented. It seemed to follow exactly the path second life went, except with the diminished number of people that were on the internet at the time: very high initial interested (the "wow - 3d internet factor") and very little engagement after that. I really thought 3d web would be a thing. :) [1] http://activeworlds.co…
Re: The Weird Abandoned Spaces of Virtual Worlds
#28Re: The Weird Abandoned Spaces of Virtual Worlds
#29In the late 90's there was also Active Worlds[1][2]. It was one of the first online communities I frequented. It seemed to follow exactly the path second life went, except with the diminished number of people that were on the internet at the time: very high initial interested (the "wow - 3d internet factor") and very little engagement after that. I really thought 3d web would be a thing. :) [1] http://activeworlds.co…
Re: The Weird Abandoned Spaces of Virtual Worlds
#30In the late 90's there was also Active Worlds[1][2]. It was one of the first online communities I frequented. It seemed to follow exactly the path second life went, except with the diminished number of people that were on the internet at the time: very high initial interested (the "wow - 3d internet factor") and very little engagement after that. I really thought 3d web would be a thing. :) [1] http://activeworlds.co…
It was basically the 3D equivalent of Geocities. You could wander for hours, looking at the cool little houses and weird displays people had built. You could even do simple scripting with keyframes for animating objects by toggling their visibility. :)
It was so cool, and I even ended up buying a little AWLD stock. The market imploded of course, and the people running it apparently did some scummy things (see Shamus Young's accounting here: http://www.shamusyoung.com/twentysidedtale/?p=13720 ).
The only thing really missing was modeling; to solve this, you'd run across giant prefab yards, and then write down model names. Mars had a sort of boneyard for this purpose.
They also did kinda-cool tie-ins with other media, like a world for The 13th Floor and the X-Files movie. I miss that sense of "Oh man, this is the future!".