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Phaser – A fast, fun and free open source HTML5 game framework

phaser.io

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Re: Phaser – A fast, fun and free open source HTML5 game framework

#41

After trying out several HTML5/JS game libraries, I'm pretty sure that Phaser is the best one for 2D games. It has frequent updates, great documentation and an awesome community support, too. One can learn a tremendous amount of game development techniques just be reading the source code of Phaser.

what would you say is best for 3d? (Html5 engines I mean)

Re: Phaser – A fast, fun and free open source HTML5 game framework

#42

Is there any way to eliminate mouse lag? For example, in http://gamemechanicexplorer.com/#raycasting-2 the light source lags visibly behind the pointer. I'd prefer it it was locked to the pointer.

I think that example is recalculating the wall positions for every frame. That works for an example of a mechanic, but you wouldn't do that in a real game.

Re: Phaser – A fast, fun and free open source HTML5 game framework

#44

After trying out several HTML5/JS game libraries, I'm pretty sure that Phaser is the best one for 2D games. It has frequent updates, great documentation and an awesome community support, too. One can learn a tremendous amount of game development techniques just be reading the source code of Phaser.

what would you say is best for 3d? (Html5 engines I mean)

I would recommend PlayCanvas [http://playcanvas.com]. :-)

We have an editor tool (like Unity/Unreal), good documentation, a great community of other developers. And the engine is open source if you're not interested using the Editor tools [http://github.com/playcanvas/engine]

Re: Phaser – A fast, fun and free open source HTML5 game framework

#45

QICI Engine ( http://www.qiciengine.com/ ) is a open-source JavaScript library based on Phaser with a web-based comprehensive suite of game making tools. It will be released soon, we want to help to make Phaser better. https://twitter.com/sailing8036/status/629495719414476800 Phaser News: http://phaser.io/news/2015/08/qici-dota-demo Dota demo: http://engine.qiciengine.com/demo/0.5/dota.html Performance demo: http://e…

this sounds interesting, but I get:

> ERROR > Failed to contact the origin.

Re: Phaser – A fast, fun and free open source HTML5 game framework

#48

QICI Engine ( http://www.qiciengine.com/ ) is a open-source JavaScript library based on Phaser with a web-based comprehensive suite of game making tools. It will be released soon, we want to help to make Phaser better. https://twitter.com/sailing8036/status/629495719414476800 Phaser News: http://phaser.io/news/2015/08/qici-dota-demo Dota demo: http://engine.qiciengine.com/demo/0.5/dota.html Performance demo: http://e…

this sounds interesting, but I get: > ERROR > Failed to contact the origin.

which demo causes this error?

Re: Phaser – A fast, fun and free open source HTML5 game framework

#49

Earlier quoted context omitted.

this sounds interesting, but I get: > ERROR > Failed to contact the origin.

which demo causes this error?

the actual home page at http://www.qiciengine.com/, but it seems to work now.

Re: Phaser – A fast, fun and free open source HTML5 game framework

#50

Earlier quoted context omitted.

I could possibly get you an example of both if you were interested. Most of the people using Phaser are using Tyepscript and doing multi-module management with that. I use Browserify (and bring in Phaser separately). If you have a state that loads levels, you change the level targets and restart the state so that the preload runs again and gets the new resources. Or you can load everything up front and approach multi…

yes please teach me!

Here is a multi-module project I wrote back in January: https://github.com/georgefrick/PhaserJsDemoGame
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