So if customers want to contribute to fixes for issues they raise, is there a an easy way for them to do that without revealing who they are?
Almost Everything We Do Will Be Open
11–20 of 208 posts
Re: Almost Everything We Do Will Be Open
#12This article uses a bit of openwashing to make "publicly viewable source code" seem "open". It's not. It's proprietary.
It is, we don't intent to be vague about this. I hadn't heard of the term openwashing, but I understand the criticism. See also our license for our proprietary GitLab Enterprise Edition: https://gitlab.com/gitlab-org/gitlab-ee/blob/master/LICENSE And the license for our open source GitLab Community Edition (MIT Expat): https://gitlab.com/gitlab-org/gitlab-ce/blob/master/LICENSE
Re: Almost Everything We Do Will Be Open
#13This article uses a bit of openwashing to make "publicly viewable source code" seem "open". It's not. It's proprietary.
Re: Almost Everything We Do Will Be Open
#14Re: Almost Everything We Do Will Be Open
#15As always, if anyone has any questions, we're here.
Well done guys. I've been thinking about completely open models for a while now; we have a similar model at work (on FOSS as well). I'm a hardcore Github fan but I'm really impressed with what you've all been doing. The more I see your work, the more I want to switch.
You can give it a try / use it for free at GitLab.com (public and private).
We would love to hear what hardcore GitHub fans like you miss in GitLab. We want to be better.
Re: Almost Everything We Do Will Be Open
#16What about security issues? Those will be in public too? Or you should contact by email when you have a security issue.
Re: Almost Everything We Do Will Be Open
#17I apologize in advance for my short sighted question as I don't really know much about gitlab but my question is: does this mean anything for large file support in the community edition? I find it surprising there are no free solutions for large binary files other than perforce. Compared to most tools indie game devs use, perforce is a dinosaur.
Re: Almost Everything We Do Will Be Open
#18I apologize in advance for my short sighted question as I don't really know much about gitlab but my question is: does this mean anything for large file support in the community edition? I find it surprising there are no free solutions for large binary files other than perforce. Compared to most tools indie game devs use, perforce is a dinosaur.
However, we do accept merge requests for Git LFS support [1]. This means that if this is contributed to GitLab, it will be available in the Community Edition.
[0]: http://doc.gitlab.com/ee/workflow/git_annex.html
[1]: http://feedback.gitlab.com/forums/176466-general/suggestions...
Re: Almost Everything We Do Will Be Open
#19It's unfortunate that they make a living off open source software created by a lead Linux developer but they act like Linux doesn't even exist.
Not a big deal though, the userbase on github is worse than facebook or 9gag.
Gitlab isn't much better than github when it comes to openess, but it seems to be the best alternative so far.