Screeps programmable MMO RTS will go public on August 12
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Re: Screeps programmable MMO RTS will go public on August 12
#2Re: Screeps programmable MMO RTS will go public on August 12
#3Re: Screeps programmable MMO RTS will go public on August 12
#4The best botting experiences I've had were in a tournament format. Initially you square off against opponents who you can teach your bot to beat using only very simple heuristics. Then you progress to opponents who require increasingly more sophisticated algorithms. It wouldn't be fun for novices to immediately face the best bot anyone has produced.
Re: Screeps programmable MMO RTS will go public on August 12
#5Given that it has a single persistent world, I would expect the one best player to take over the entire game. I wonder how they counteract that. The best botting experiences I've had were in a tournament format. Initially you square off against opponents who you can teach your bot to beat using only very simple heuristics. Then you progress to opponents who require increasingly more sophisticated algorithms. It would…
You can't control the entire world, there are game mechanics to prevent this.
Re: Screeps programmable MMO RTS will go public on August 12
#6This looks awesome.
But the game itself is very cool and you can do a lot without too much work. Definitely worth checking out.
Re: Screeps programmable MMO RTS will go public on August 12
#7This looks awesome.
I backed the kickstarter and played with the early parts of the game for a while. It is pretty good! But it's hampered by mediocre development tools. I never figured out a good way to write code for it, even after they added github support and lots of nice features. With github, you'd have to commit everything you wanted to test, and getting screeps to notice the new commit was a hassle that I never mastered. No nice…
Re: Screeps programmable MMO RTS will go public on August 12
#8This looks awesome.
I backed the kickstarter and played with the early parts of the game for a while. It is pretty good! But it's hampered by mediocre development tools. I never figured out a good way to write code for it, even after they added github support and lots of nice features. With github, you'd have to commit everything you wanted to test, and getting screeps to notice the new commit was a hassle that I never mastered. No nice…