Show HN: jumpino.com – chat rooms that die
jumpino.com
Show HN: jumpino.com – chat rooms that die
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Re: Show HN: jumpino.com – chat rooms that die
#2Re: Show HN: jumpino.com – chat rooms that die
#3Re: Show HN: jumpino.com – chat rooms that die
#4Re: Show HN: jumpino.com – chat rooms that die
#5Re: Show HN: jumpino.com – chat rooms that die
#6Interesting! What's the lifecycle?
Re: Show HN: jumpino.com – chat rooms that die
#7Interesting! What's the lifecycle?
Once it's made, a chat room starts out with 2HP, and it loses 1 every 15 minutes. If people talk, it stays at the same HP, and if people talk a lot it gains 1 HP (to a maximum of 4).
Re: Show HN: jumpino.com – chat rooms that die
#8Earlier quoted context omitted.
Once it's made, a chat room starts out with 2HP, and it loses 1 every 15 minutes. If people talk, it stays at the same HP, and if people talk a lot it gains 1 HP (to a maximum of 4).
How will you handle bots that just keep channels open yapping about nothing?
Re: Show HN: jumpino.com – chat rooms that die
#9Re: Show HN: jumpino.com – chat rooms that die
#10Earlier quoted context omitted.
Once it's made, a chat room starts out with 2HP, and it loses 1 every 15 minutes. If people talk, it stays at the same HP, and if people talk a lot it gains 1 HP (to a maximum of 4).
How will you handle bots that just keep channels open yapping about nothing?