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Show HN: Balancing game for the mobile browser with increasing difficulty

balanc3dgame.com

81–90 of 111 posts

Re: Show HN: Balancing game for the mobile browser with increasing difficulty

#81
post #40

It is cool, but having to redo from the first level after 3 drops kills the fun for me. Of course some would like that aspect, but for me as a casual fun game it's a no.

I felt the same way at first, but it's ten levels, so you'd be done in one session if you could redo every level infinitely. This extends the fun a bit.

After 10 levels, it could be the same levels again, but with a time limit that gets shorter for each cycle, or something else to make it harder, like wind that blows the ball off course and changes direction all the time.

Re: Show HN: Balancing game for the mobile browser with increasing difficulty

#82

Earlier quoted context omitted.

My neutral position is tilting away from me, even. Not ideal but fun game either way. Reminds me of Oxyd: https://en.m.wikipedia.org/wiki/Oxyd (I've only played the nineties mac version)

Oxyd was core to my childhood gaming as a Mac-only household. Theres a free version called Enigma that has the Oxyd levels by the way!

http://www.nongnu.org/enigma/

Re: Show HN: Balancing game for the mobile browser with increasing difficulty

#84

you can speedrun by playing with the phone screen facing down. tilt it slightly and the ball will go super fast. you can sort of "fly", too, and climb up walls. i got to level 9 in like 30 secs like this

Awesome. Thanks. I made it to level 10 like that

Re: Show HN: Balancing game for the mobile browser with increasing difficulty

#85
I liked it - thank you.

Can I suggest that you put something like “hold your phone flat and face up” On the instructions / landing page

And make sure the start button can be seen in landscape mode

I gave up and it’s only because HN gave me those hints that I got tomplay at all

But - well done - you shipped ! Brilliant :-)

Re: Show HN: Balancing game for the mobile browser with increasing difficulty

#87

Nice work! Some thoughts: The camera is tilted instead of looking straight down, and my phone needs to be flat to be in the no movement neutral position. This is unpleasant in to ways: How I'm sitting right now makes it hard to look at my phone while it's flat; it would be much nicer to be able to set my neutral point so I could play with the phone mostly vertically. The combination of flat phone and camera angle is…

+1, tilt should be dampened towards the natural orientation the phone was in during initialization

Re: Show HN: Balancing game for the mobile browser with increasing difficulty

#89
post #31

Awesome! Make it a daily Wordle-style game! I need something new in my morning routine. I think having a universal 3-life max is very harsh. I died on level 9 and was sent back to level 1. No way am I going to do the first 9 again, so I won't find out what was on 10. I think it would be more casual friendly to have infinite repeats in every level, but you could have a total count of deaths, for people who care about…

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