Earlier quoted context omitted.
It does, and it's a very good game, but this feels like plagiarism with how similar it is -- artwork style, mechanics, even UI is essentially identical to the GBA games
I encourage you to check out both games side by side before making incorrect statements like these.
Show HN: Play the game I'm developing directly on its website
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Re: Show HN: Play the game I'm developing directly on its website
#82Re: Show HN: Play the game I'm developing directly on its website
#83Re: Show HN: Play the game I'm developing directly on its website
#84Earlier quoted context omitted.
The end turn button is on the right bottom! Sorry that's not more clear right now – I opted for no distractions before starting to play.
The way that the turn button (and the others) are positioned as floats make them feel disconnected to the game. There's a lot of space between them and the game board and they don't move in sync with when scrolling. I thought they were for site navigation or something. If they were anchored to the side of the map, that would make it more obvious they were related.
Re: Show HN: Play the game I'm developing directly on its website
#85AthenaNovo.woff2 is actually a font called Johto [1]. Not sure why the file name change, but looks a bit fishy. [1] https://www.myfonts.com/collections/johto-font-superpencil
The font was designed by my friend Pascal. I bought it from him, made some very minor modifications, and renamed the file. The name was his idea!
Re: Show HN: Play the game I'm developing directly on its website
#86This is the third time I’ve seen your beautiful game now. So I decided to pull the trigger and buy early access. Unfortunately after filling out the stripe form on iOS Safari the pay button remained gray and I couldn’t checkout. I actually experienced a variety of quirks on mobile while navigating that might require some investigating. Perhaps because it is optimized for Chrome?
Oh that's not good. If that was within the Stripe popup it seems to be a Stripe issue. Did you use a password manager to autofill the input elements? I sometimes run into issues with that on various websites. The game is primarily optimized for Chrome and Safari, and should definitely work well in both.
Definitely have seen similar issues with autofill in the past. If it helps I have been doing web development for over 20 years, so whatever the issue was, it wasn't obvious to me. If I get time later I'll hook up the device to a debugger and get a closer look at what happened there.
Re: Show HN: Play the game I'm developing directly on its website
#87Re: Show HN: Play the game I'm developing directly on its website
#88Re: Show HN: Play the game I'm developing directly on its website
#89Earlier quoted context omitted.
I encourage you to check out both games side by side before making incorrect statements like these.
I think plagiarism is a bit far, but I definitely understand why others think your game is extremely derivative of Advance Wars. Could you elaborate on what makes your game special?
You can play on any device at any time, in sync or async games and interact with other players.
It comes with the exact same map and campaign editors we are using to build the game. You can collaborate with friends on a campaign and share them with anyone.
It has no load times.
Re: Show HN: Play the game I'm developing directly on its website
#90Earlier quoted context omitted.
A genre containing only one game series from one company? :P
There are probably 100s of this style of game... and from many companies. I'm not exaggerating. Many before "advance wars", too.