Earlier quoted context omitted.
It's exactly as you say: software as a tool for everyone and it's hard for programmers like me to accept that because I've spent so much time, read so many books, and work so hard perfecting my craft. But smart programmers will realize the world doesn't care about any of that at all.
We will remain to be programmers but at a higher abstraction where code is just the glue to our means and imagination.
Show HN: I used AI to recreate a $4000 piece of audio hardware as a plugin
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Re: Show HN: I used AI to recreate a $4000 piece of audio hardware as a plugin
#72I was hoping that the video was a walkthrough of your process - do you think you might share that at some point? > I'm not a programmer anymore. I'm something else now. I don't know what it is but it's multi-disciplinary, and it doesn't involve writing code myself--for better or worse! Yes, I agree. I think the role of software developer is going to evolve into much more of an administrative, managerial role, dealing…
Re: Show HN: I used AI to recreate a $4000 piece of audio hardware as a plugin
#73Earlier quoted context omitted.
I’m not claiming a 100% faithful physical recreation in the strict scientific sense. If you look at my other comment in this thread, my project is about designing proprioceptive touch sensors (robot skin) using a soft-body simulator largely built with the help of an AI. At this stage, absolute physical accuracy isn’t really the point. By design, the system already includes a neural model in the loop (via EIT), so the…
Well I'm glad you find new ways to progress on whatever you find interesting. This honestly though does not help me to estimate if what you claim to be is what it is. I'm not necessarily the audience for either project but my point remains : - when somebody claims to recreate something, regardless of why and how, it helps to understand how close they actually got. It's not negative criticism by the way. I'm not imply…
I do understand your point, and I think it’s a fair one: when someone claims to "recreate" something, it really helps readers to know how close the result is to the original, especially for people who don’t already understand the domain.
I was mostly reacting to the idea that faithfulness always has to be the primary axis of evaluation. In practice, only a subset of users actually care about 100% fidelity. For example with DSP plugins or NES emulators, many people ultimately judge them by how they sound or feel, especially when the original artifact is aesthetic in nature.
My own case is a bit different, but related. Even though I’m working on a sensor, having a perfectly accurate physical model of the material is secondary to my actual goal. What I’m trying to produce is an end result composed of a printable geometry, a neural model to interpret it, and calibration procedures. The physics simulator is merely a tool, not a claim.
In fact, if I want the design to transfer well from simulation to reality, it probably makes more sense to intentionally train the model across multiple variations of the physics rather than betting everything on a single "accurate" simulator. That way, when confronted with the real world, adaptation becomes easier rather than harder.
So I fully agree that clarity about "how close" matters when that’s the claim. I’m just suggesting that in some projects, closeness to the original isn’t always the most informative metric.
One reason I find my case illuminating is that it makes the "what metric are we optimizing?" question very explicit.
Sure, I can report proxy metrics (e.g. prediction error between simulated vs measured deformation fields, contact localization error, force/pressure estimation error, sensitivity/resolution, robustness across hysteresis/creep and repeated cycles). Those are useful for debugging.
But the real metric is functional: can this cheap, printable sensor + model enable dexterous manipulation without vision – tasks where humans rely heavily on touch/proprioception, like closing a zipper or handling thin, finicky objects – without needing $500/sq-inch "microscope-like" tactile sensors (GelSight being the canonical example)?
If it gets anywhere close to that capability with commodity materials, then the project is a success, even if no single simulator configuration is "the" ground truth.
What could OP’s next move be? Designing and building their own circuit. Likewise, someone who built a NES emulator might eventually try designing their own console. It doesn’t feel that far-fetched.
Re: Show HN: I used AI to recreate a $4000 piece of audio hardware as a plugin
#74How can you say it's a 100% faithful recreation if you've never programmed DSP before?
I had the hardware for both units and use them extensively so 100% familiar with how they sound. And I'm not doing it based off of my ears. I know the algorithm, have the exact coefficients, and there was no guesswork except for the potentiometer curves and parts of the room algorithm that I'm still working out, which is a completely separate component of the reverb. But when I put it up for sale, I'll make sure to g…
Re: Show HN: I used AI to recreate a $4000 piece of audio hardware as a plugin
#75On your "Scares the shit out of me" comment. Use AI like a CNC machinist uses a mill. You're still in the loop, but break it into manageable "passes" with testing touchpoints. These touchpoints allow you to understand what's going on. Nothing wrong with letting AI oneshot something, but it's more fun and less ennui to jump in and look around and exercise some control here and there. And, on larger systems, this is ba…
Re: Show HN: I used AI to recreate a $4000 piece of audio hardware as a plugin
#76Earlier quoted context omitted.
We will remain to be programmers but at a higher abstraction where code is just the glue to our means and imagination.
As a hobby I suppose. There's a very real chance there won't be enough paid work available for that
Way way way less developers.
Re: Show HN: I used AI to recreate a $4000 piece of audio hardware as a plugin
#77Earlier quoted context omitted.
Well I'm glad you find new ways to progress on whatever you find interesting. This honestly though does not help me to estimate if what you claim to be is what it is. I'm not necessarily the audience for either project but my point remains : - when somebody claims to recreate something, regardless of why and how, it helps to understand how close they actually got. It's not negative criticism by the way. I'm not imply…
Oh. just to be clear first, I’m not the OP. Sorry for the confusion. I do understand your point, and I think it’s a fair one: when someone claims to "recreate" something, it really helps readers to know how close the result is to the original, especially for people who don’t already understand the domain. I was mostly reacting to the idea that faithfulness always has to be the primary axis of evaluation. In practice,…
So on "So I fully agree that clarity about "how close" matters when that’s the claim. I’m just suggesting that in some projects, closeness to the original isn’t always the most informative metric." reminds me of https://en.wikipedia.org/wiki/Goodhart%27s_law
That being said as OP titled " I used AI to recreate X" then I expect I would still argue that the audience has now expectation that whatever OP created, regardless of why and how, should be relatively close to X. If people are expert on X then they can probably figure out quite quickly if it is for them "close enough" but for others it's very hard.
Re: Show HN: I used AI to recreate a $4000 piece of audio hardware as a plugin
#78Earlier quoted context omitted.
Well I'm glad you find new ways to progress on whatever you find interesting. This honestly though does not help me to estimate if what you claim to be is what it is. I'm not necessarily the audience for either project but my point remains : - when somebody claims to recreate something, regardless of why and how, it helps to understand how close they actually got. It's not negative criticism by the way. I'm not imply…
Oh. just to be clear first, I’m not the OP. Sorry for the confusion. I do understand your point, and I think it’s a fair one: when someone claims to "recreate" something, it really helps readers to know how close the result is to the original, especially for people who don’t already understand the domain. I was mostly reacting to the idea that faithfulness always has to be the primary axis of evaluation. In practice,…
So on "So I fully agree that clarity about "how close" matters when that’s the claim. I’m just suggesting that in some projects, closeness to the original isn’t always the most informative metric." reminds me of https://en.wikipedia.org/wiki/Goodhart%27s_law
That being said as OP titled " I used AI to recreate X" then I would still argue that the audience has now expectation that whatever OP created, regardless of why and how, should be relatively close to X. If people are expert on X then they can probably figure out quite quickly if it is for them "close enough" but for others it's very hard.
Re: Show HN: I used AI to recreate a $4000 piece of audio hardware as a plugin
#79Very nice work. I’m curious: what kinds of projects are you guys currently working on that genuinely push you out of your comfort zone? I had a small epiphany a couple of weeks ago while thinking about robot skin design: using conductive 3D-printed structures whose electrical properties change under strain, combined with electrical impulses, a handful of electrodes, a machine-learning model to interpret the measureme…