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Show HN: AI-town, run your own custom AI world SIM with JavaScript

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Re: Show HN: AI-town, run your own custom AI world SIM with JavaScript

#71

Earlier quoted context omitted.

I think it may be even more fun the other way, players need to rat out other players, do they have to pretend to be an AI. It makes it easier for the AI mods to do the part and it puts the burden on the players.

Yep. "Find the AI" is broken for now, because whenever I've played it, humans can just be exceptionally rude/lewd or use super-modern slang. Making the humans try to blend in as AI is much more interesting, as a game.

Where do you play that?

Re: Show HN: AI-town, run your own custom AI world SIM with JavaScript

#72

Earlier quoted context omitted.

I'm making a conscious effort to do more things that have no extrinsic objective, to do things just for their own sake. This is a familiar concept, it's a hobby (or art?). I feel I'm missing some of the joy and satisfaction that life has to give by always needing a stated tangible objective.

This is made by a16z, ostensibly for business reasons. I am asking what their angle is. As far as I know, they don't have much history in making things with "no extrinsic objective" - I could be wrong though.

You misunderstand what a16z-infra is. This is built by Convex, the game engine being used.

Re: Show HN: AI-town, run your own custom AI world SIM with JavaScript

#73

Earlier quoted context omitted.

I think it may be even more fun the other way, players need to rat out other players, do they have to pretend to be an AI. It makes it easier for the AI mods to do the part and it puts the burden on the players.

I like your idea of find the human. Just building on that idea a little. I know current AI detection programs don't work well. But they would be fun in the context of a game. Call it "Only Robots Allowed" and have it be a single player version of Among Us. Pretend to be a robot while trying to sabotage robot things. AI detection is applied to your conversation with other robots. And also applied to your movements. If…

This is probably the most important life skill we should be teaching in schools .

Re: Show HN: AI-town, run your own custom AI world SIM with JavaScript

#74

Could we not be living in a more advanced version of this same project?

This just reminded me of Sam Harris’s arguments regarding free will not existing and certain thoughts that seemingly originate from nowhere. I guess an LLM is injecting them!

Re: Show HN: AI-town, run your own custom AI world SIM with JavaScript

#75

Could we not be living in a more advanced version of this same project?

Haha yes the most commonly used argument is (afaik) that if we could create a 'complete' virtual world, we would, and projects like this and how enthusiastic we are about it suggest that that's indeed the case.

(The argument then of course continues that if we would, our world's inhabitants would some day too, ad infinitum. Given such a stack, the chance that we're actually still in the top layer is very small.)

Re: Show HN: AI-town, run your own custom AI world SIM with JavaScript

#76
post #58

Here's a chat message from a random character in the demo I clicked on: ALEX 8/15/2023, 1:53:43 AM Absolutely! Here's a glimpse of my latest masterpiece. [Attaches a photo of the painting] What do you think? === I feel like it will be difficult in general to prompt the LLM in a way that gets it to stick to the limits of the simulation environment.

One solution could be to just extend those limits?

Re: Show HN: AI-town, run your own custom AI world SIM with JavaScript

#78
post #75

Could we not be living in a more advanced version of this same project?

Haha yes the most commonly used argument is (afaik) that if we could create a 'complete' virtual world, we would, and projects like this and how enthusiastic we are about it suggest that that's indeed the case. (The argument then of course continues that if we would, our world's inhabitants would some day too, ad infinitum. Given such a stack, the chance that we're actually still in the top layer is very small.)

There is something nice in the sense that simulation appears to be completely unmonitored. If my Sims started producing scans that approximated the hardware of my Gaming PC, I would probably stop the sim... assuming I was closely monitoring.

Re: Show HN: AI-town, run your own custom AI world SIM with JavaScript

#79
post #75

Could we not be living in a more advanced version of this same project?

Haha yes the most commonly used argument is (afaik) that if we could create a 'complete' virtual world, we would, and projects like this and how enthusiastic we are about it suggest that that's indeed the case. (The argument then of course continues that if we would, our world's inhabitants would some day too, ad infinitum. Given such a stack, the chance that we're actually still in the top layer is very small.)

My counterargument to this is that people simulating our world would be simulating all the bad stuff in it, which would be cruel and unethical. I think if humans were simulating us, they'd simulate a more utopian world. And if curious-but-indifferent aliens/robots simulated us, they wouldn't be wasting compute on simulating all the boring and uninteresting things we have in our world.

I just don't see why would an intelligent being (especially if they're a human descendant) choose to simulate our world the way it is right now.

Re: Show HN: AI-town, run your own custom AI world SIM with JavaScript

#80
post #77

Irks me when people shoe-in the word "democratize".

The usage of words "live, chat and socialize" is not better. This is just rectangles moving in random directions and generating something that looks like a small talk conversation when any 2 rectangles collide (except when ChatGPT shits out several screens of text instead of a normal replica).
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