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Show HN: Lazy Tetris

lazytetris.com

51–60 of 157 posts

Re: Show HN: Lazy Tetris

#51
post #43

Just a word of warning, the Tetris Company is pretty aggressive about protecting their trademarks. I'd at least pick a different name, but sometimes they even go after Tetris clones which don't use the name (e.g. Apotris). https://github.com/github/dmca/blob/adcac3eddac2e5555d87942d...

Thats why I never mention the T word once on my variation https://ihopethisisfun.franzai.com/

Re: Show HN: Lazy Tetris

#53
post #43

Just a word of warning, the Tetris Company is pretty aggressive about protecting their trademarks. I'd at least pick a different name, but sometimes they even go after Tetris clones which don't use the name (e.g. Apotris). https://github.com/github/dmca/blob/adcac3eddac2e5555d87942d...

The Tetris mark as a whole has an amazing history. It's a mark that was created from the ashes of a state that didn't allow trade and was involved in conflict and is kind of a marvel at the amount of cooperation that needs to happen for something like this. It's basically all edge cases.

Going after "clones" that have similar gameplay is wrong and they should (and likely do) know better. This has been resolved with Hasbro in the past as they were very litigious and went after clones of their games like Scrabble claiming their patent (and other parts) extended to the gameplay elements etc. IIRC the court rejected that argument and said that they can copyright or trademark the color combinations, names of points, etc. but they cannot patent the fundamental scrabble gameplay etc.

Re: Show HN: Lazy Tetris

#54
post #43

Just a word of warning, the Tetris Company is pretty aggressive about protecting their trademarks. I'd at least pick a different name, but sometimes they even go after Tetris clones which don't use the name (e.g. Apotris). https://github.com/github/dmca/blob/adcac3eddac2e5555d87942d...

The Tetris mark as a whole has an amazing history. It's a mark that was created from the ashes of a state that didn't allow trade and was involved in conflict and is kind of a marvel at the amount of cooperation that needs to happen for something like this. It's basically all edge cases. Going after "clones" that have similar gameplay is wrong and they should (and likely do) know better. This has been resolved with H…

AIUI it's some weird legal sleight of hand where they don't (and can't) actually own the Tetris gameplay mechanics, but they have successfully argued in court that the appearance of the game constitutes their trade dress, and in practice you can't really implement the Tetris mechanics without the result looking like Tetris.

TTC is the gaming version of Oracle in that one meme[1], 90% of their raison d'etre is just to scare people away from making Tetris clones or variants without their permission so they can keep collecting rent on it forever.

[1] https://www.globalnerdy.com/2011/07/03/org-charts-of-the-big...

Re: Show HN: Lazy Tetris

#55

It would be great if undo would make the piece appear at the spot I dropped it from. So I can correct mistakes by "undo", "left", "drop". But what I am really looking for in Tetris is the game to train me. After observing me play for a few minutes it tells me: _"Hey, I notice you always deal with L pieces horizontally. Proffesional players usually prefer to X so they can achieve Y"_

AI Tetris?

Re: Show HN: Lazy Tetris

#56
post #49
post #23

Played for a little while and didn’t get a single L piece. I’m guessing you’re picking pieces randomly? If you wanted to further reduce the stress then you could use the single bag system (same link as below, bottom of the page). [1] https://strategywiki.org/wiki/Tetris/Pieces#L_piece

I had the same with an eye piece and I stubbornly continued building rows with single tile gap. It was so satisfying to get the I pieces in the end and finish it!

That's how you get the "tetris" score - by completing 4 row at once.

Re: Show HN: Lazy Tetris

#60

It would be great if undo would make the piece appear at the spot I dropped it from. So I can correct mistakes by "undo", "left", "drop". But what I am really looking for in Tetris is the game to train me. After observing me play for a few minutes it tells me: _"Hey, I notice you always deal with L pieces horizontally. Proffesional players usually prefer to X so they can achieve Y"_

Tetris the Grand Master 4 (that has been released recently on Steam) has a training mode that suggest to you where to place you pieces. You can even select different goal for the CPU (survival, make as much Tetris as possible, make as much T-spin as possible, ...). Of course when it gets fast your brain cannot process the suggest and it's kinda useless, but it's a good first step. Also the fundamentals of Tetris are simple to recite: maximize your piece placement possibilities / minimize your piece dependencies, avoid overstacking over holes, be mindful of your piece mobility; this can boils down to "play flat but not too much".
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