I don't get it. What is the purpose of a "wall" unit? If you just want to fill up a grid, why do you need more than one kind of unit? Is the wall just decorative? It doesn't seem to affect anything at all.
Show HN: Play a pen-and-paper game that is almost unknown in the US and Europe
51–60 of 88 posts
Re: Show HN: Play a pen-and-paper game that is almost unknown in the US and Europe
#52I had to play a few games to understand the rules, but I'm wining most games. How good is the bot? It's strange that you can make a few moves in each turn. With 1 move the strategy is too easy. Which is the standard lenght of the turns?
Re: Show HN: Play a pen-and-paper game that is almost unknown in the US and Europe
#53Re: Show HN: Play a pen-and-paper game that is almost unknown in the US and Europe
#54Source for calling it "almost unknown"? I'm from Europe and this game is totally known. I had a university project to program one in C. The bot especially was fun to implement.
I see what you did there!
Re: Show HN: Play a pen-and-paper game that is almost unknown in the US and Europe
#55Re: Show HN: Play a pen-and-paper game that is almost unknown in the US and Europe
#56Re: Show HN: Play a pen-and-paper game that is almost unknown in the US and Europe
#57Earlier quoted context omitted.
> It's mainly useful to help understand the rules, as in your case. I agree. [spoiler alert] I tried with 2 or 3 moves per turn. My strategy was to advace in diagonal to have a lot of space in tha back, and keep some distance from the oponent. When it advances, I wall the pieces. If it doesn't advance I fill my backshard space. With 2 or 3 it's humanly learnable in 10 minutes. I imagine that 7 moves would be much ore…
Your strategy is definitely good — capturing territory to fill it later when advancing doesn't make sense is important. 7 moves are more complex, but much less so when playing against the bot. Your suggestion about making the bot eager to advance makes sense, thanks. Hope you'll play a few times against a human opponent in the future:)
Re: Show HN: Play a pen-and-paper game that is almost unknown in the US and Europe
#58The rules of the game are itself like a virus. Looks like everyone here played a slightly different variant. It mutated wildly across space and time. After I learned two different rule sets from two different sources, I went on and invented my own version. It became an instant hit in our class for many years to come. Basically: 1. the map is randomized, with some "islands" randomly drawn, separating the map into "lan…
Re: Show HN: Play a pen-and-paper game that is almost unknown in the US and Europe
#59Feature Request: A lot of people disconnect after some time, there should be some kind of countdown for auto-victory.
Re: Show HN: Play a pen-and-paper game that is almost unknown in the US and Europe
#60This is super fun. But: I am winning most of my games as green / if I am going first. I struggle otherwise, not having the initiative