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Show HN: Primrose – a text editor that runs in a WebGL texture

primroseeditor.com

41–50 of 105 posts

Re: Show HN: Primrose – a text editor that runs in a WebGL texture

#41

So here's why this is particularly awesome in my head. I am a digital nomad, and basically travel with a backpack's worth of stuff, developing off my 13"MBA. The thing I miss the most about my old office is having a nice monitor. The thing I miss most about having a home is my 3-monitor desktop setup. Both things I had to give up because they don't fit in my backpack and because I can't easily procure them wherever I…

What stops you from having multiple windows on your desktop? Oculus sucks at displaying text - it's low resolution (half of 1080p), it has crazy chromatic abberations, and you have to transform "spherize" your image to correct for the lens distortion, further reducting the resolution. Oculus is not light - it's pretty annoying to wear it for longer than 20-30 minutes.

This is all true of the hardware as it exists right now. By the same token the original iPhone was low res, slow, only 2G, and bulky. The iPhone 4 (first with retina display) came out only 3 years later. That's a huge leap in such a short period of time.

If VR catches on at all you can expect it to see the same type of acceleration.

Re: Show HN: Primrose – a text editor that runs in a WebGL texture

#42
post #22

So here's why this is particularly awesome in my head. I am a digital nomad, and basically travel with a backpack's worth of stuff, developing off my 13"MBA. The thing I miss the most about my old office is having a nice monitor. The thing I miss most about having a home is my 3-monitor desktop setup. Both things I had to give up because they don't fit in my backpack and because I can't easily procure them wherever I…

>But if I can pack an Oculus Rift headset into my pack, I dunno, a year from now. I suspect it'll take longer than that for the resolution to get high enough to be usable for fine-detail tasks like professional coding.

I would be surprised if it was a lot longer. And regardless, it seems very likely it will eventually happen, thus working towards that goal--even if the hardware isn't yet ideal--is probably a good idea.

Re: Show HN: Primrose – a text editor that runs in a WebGL texture

#44
Just a warning, if you try this while using Safari it might crash and close all of your tabs somehow. And it might make it so that you can't reopen those tabs despite the fact that you have tabs set to be restored each session. And you may in fact experience the acute pain of losing a year's worth of painstakingly accumulated tabs. Not that this has happened to me.

Re: Show HN: Primrose – a text editor that runs in a WebGL texture

#46
post #44

Just a warning, if you try this while using Safari it might crash and close all of your tabs somehow. And it might make it so that you can't reopen those tabs despite the fact that you have tabs set to be restored each session. And you may in fact experience the acute pain of losing a year's worth of painstakingly accumulated tabs. Not that this has happened to me.

out of curiosity, why not use the bookmarking feature?

Re: Show HN: Primrose – a text editor that runs in a WebGL texture

#47

This would be cool to code a game from within a game. A game mechanic where you have to "hack" a computer system to gain rewards or advance levels. A few notes, using FF35 on OSX 10.10: 1) Can't use without first going full-screen. 2) Red dot follows the mouse, but with a large offset. 3) Cursor doesn't focus where mouse click occurs. Doesn't focus where red dot is either. 4) No visual indicator when a window has foc…

That's pretty much what Notch's space game was about I think. I was quite excited for it, I hope someone picks up the idea.

Re: Show HN: Primrose – a text editor that runs in a WebGL texture

#48
post #44

Just a warning, if you try this while using Safari it might crash and close all of your tabs somehow. And it might make it so that you can't reopen those tabs despite the fact that you have tabs set to be restored each session. And you may in fact experience the acute pain of losing a year's worth of painstakingly accumulated tabs. Not that this has happened to me.

out of curiosity, why not use the bookmarking feature?

Because I cycle through a lot of tabs. Yes, some of them I leave up for months to pick away at, but others I finish in just a day. It's much easier to close tabs than to edit my bookmarks constantly. And losing those tabs isn't an issue because Safari can be made to reopen those tabs each session, even after unexpected shutdown or whatever. But then this happened. I need to write something that will back up my tabs.

Re: Show HN: Primrose – a text editor that runs in a WebGL texture

#49
This is really cool, and it's the direction my project (with a large scope) will eventually go in. I already have a text editing component and highlighting working using OpenGL, but it needs updating to not use immediate mode so it can run in WebGL too.

Re: Show HN: Primrose – a text editor that runs in a WebGL texture

#50

So here's why this is particularly awesome in my head. I am a digital nomad, and basically travel with a backpack's worth of stuff, developing off my 13"MBA. The thing I miss the most about my old office is having a nice monitor. The thing I miss most about having a home is my 3-monitor desktop setup. Both things I had to give up because they don't fit in my backpack and because I can't easily procure them wherever I…

Holy crap, great idea! Imagine if adding a "monitor" (virtually speaking, of course) to your setup was no more difficult than splitting a Vim window... that would be pretty rad. An Oculus Rift is much less expensive than your typical multi-monitor setup too, FWIW.

Finally, a virtual reality so immersive it can simulate a room full of teletypes.
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