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Show HN: Homegames. An open-source game platform I've been making for 8 years

homegames.io

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Re: Show HN: Homegames. An open-source game platform I've been making for 8 years

#42

As a side note, having "Weed Smoke Willie" be a featured game on the front page isn't really a good look. As the saying goes "birds of a feather flock together", and I think a lot of people will see that and think "okay so that's the kind of person that uses this platform"

As a side note, writing comments that sound like some pearl-clutching culture warrior on a post about someone's open source software isn't really a good look. As the saying goes "birds of a feather flock together", and I think a lot of people will see that and think "okay, so that's the kind of person who comments on people's passion projects on hacker news"

Re: Show HN: Homegames. An open-source game platform I've been making for 8 years

#43
Web games moved way beyong these style of games. Complex 3D using three.js and rigid body physics engines in wasm workers like rapier is feasible now. We can do full multiplayer pipelines with server authority, client prediction and reconciliation and still run at 60fps. Its really amazing what can be pressed into a single html these days.

Re: Show HN: Homegames. An open-source game platform I've been making for 8 years

#44
post #42

As a side note, having "Weed Smoke Willie" be a featured game on the front page isn't really a good look. As the saying goes "birds of a feather flock together", and I think a lot of people will see that and think "okay so that's the kind of person that uses this platform"

As a side note, writing comments that sound like some pearl-clutching culture warrior on a post about someone's open source software isn't really a good look. As the saying goes "birds of a feather flock together", and I think a lot of people will see that and think "okay, so that's the kind of person who comments on people's passion projects on hacker news"

I think that's a very weird and dishonest take. To me, it reads as written by reflex rather than in good faith.

You can point out that something isn't a good look and not be a pearl-clutching culture warrior, although for people who feel strongly for/against it certainly doesn't feel this way. The marijuana culture in general is in my experience generally perceived as tacky and I personally know many who use but want nothing to do with the culture itself because it's a bunch of people whose humor essentially equates "weed = funny" in the same way kids equate "poo = funny". As usual it's a loud majority making the rest look bad, of course, and not a general rule about how marijuana users behave.

It is well known that similar people get along and stick together, and if you manage a community you will know that whatever you put on a pedestal decides what kind of new people are attracted, and what kind of people stay. If you want to build something community driven, this is something you will need to manage. Sure, you can put this kind of stuff on the home page, but your home page tells new users what the community looks like.

As an example you are probably familiar with, Reddit solved this using subreddits and the front page - the content shown to new users is almost by definition the most popular and agreeable content that most people like, which is good for adoption. I think we would both agree reddit would seem a lot less attractive if to new users if the user is shown a random selection of new posts from all across the site. Instead, it is the users responsibility to find niches that may fit them better than the average opinion. Most subreddits are out of sight for those who don't care/don't want to interact with it.

If you want to show off your product and want adoption, would you rather nobody tell you and suffer from a lot of people turning away with no idea why? Or would you prefer people point out possible issues? It doesn't mean you have to agree, but data is important, and I think anyone with any community work experience could tell you the exact things I have written.

Re: Show HN: Homegames. An open-source game platform I've been making for 8 years

#45

Earlier quoted context omitted.

Hmm, not sure why "Weed Smoke Willie" would require any of that? It looked like an interesting game, though - I hadn't appreciated the idea of fishing shark with weed, before.

For sure it doesn’t utilize any network stuff now, but it would be super easy to add a couple more Willies in there. But definitely considering adding an optional client side only thing for single player games

I love the concept of multiplayer-first without needing intricate networking knowledge. I'm actually working on a similar system for old retro games.

However, the demo games you have come across as too trivial and trashy to really show off what your system is capable of. I highly recommend putting a lot of effort into making something that shines there.

Re: Show HN: Homegames. An open-source game platform I've been making for 8 years

#46

Web games moved way beyong these style of games. Complex 3D using three.js and rigid body physics engines in wasm workers like rapier is feasible now. We can do full multiplayer pipelines with server authority, client prediction and reconciliation and still run at 60fps. Its really amazing what can be pressed into a single html these days.

Breakout is still a good game even though we can 'do 3D'

Re: Show HN: Homegames. An open-source game platform I've been making for 8 years

#47
post #42

Earlier quoted context omitted.

As a side note, writing comments that sound like some pearl-clutching culture warrior on a post about someone's open source software isn't really a good look. As the saying goes "birds of a feather flock together", and I think a lot of people will see that and think "okay, so that's the kind of person who comments on people's passion projects on hacker news"

I think that's a very weird and dishonest take. To me, it reads as written by reflex rather than in good faith. You can point out that something isn't a good look and not be a pearl-clutching culture warrior, although for people who feel strongly for/against it certainly doesn't feel this way. The marijuana culture in general is in my experience generally perceived as tacky and I personally know many who use but want…

The disdainful pile of stereotypes you've generated merely based on seeing the word "weed" in an example game is not throwing off my impression that you're engaging in culture war nonsense

Aiding that impression is that you are using the language of marketing to imply that this open-source project is intended as a product and trying to attract a market to adopt it, but that somehow the mere oblique possibility of invocation of a subculture that you personally dislike but which is also quite large would harm rather than help them do that if this were their aim. Personally, I don't see the mere presence of such an example game as having much meaning at all, and this whole "you wouldn't want to attract the wrong sorts of people" style argument is so classic a pearl-clutcher line that I almost wanted to call Poe's Law on it, but instead I took you to be earnest and seem to have judged correctly

Rest assured, I strive for honesty above all else, read whole posts before replying to them, and do my best to reason through what I am saying, have done so here, and continue to hold the impression I stated

Re: Show HN: Homegames. An open-source game platform I've been making for 8 years

#48

As a side note, having "Weed Smoke Willie" be a featured game on the front page isn't really a good look. As the saying goes "birds of a feather flock together", and I think a lot of people will see that and think "okay so that's the kind of person that uses this platform"

I donno man, i just want to drive my gondola thing and help fish “get high.” Glorious

Re: Show HN: Homegames. An open-source game platform I've been making for 8 years

#49

Web games moved way beyong these style of games. Complex 3D using three.js and rigid body physics engines in wasm workers like rapier is feasible now. We can do full multiplayer pipelines with server authority, client prediction and reconciliation and still run at 60fps. Its really amazing what can be pressed into a single html these days.

Everytime I try and use one of those Complex 3D web games, all 8 cores of my computer go to 100% and my computer becomes unresponsive until I kill the web browser.

Its really amazing how inefficient those Complex 3D web games are.

Re: Show HN: Homegames. An open-source game platform I've been making for 8 years

#50
> Kaboom Valley

This game reminded me of Gorilla Basic (GORILLA.BAS), it really brought back some childhood memories, so nostalgic! Unfortunately, this Kaboom Valley game seem to be unplayable! None of the buttons is working for me and only the computer is able to fire its projectiles over my head :(

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