Neat! Bug report: on my iPhone when I quickly double-tap the backspace button it zooms on that element, which is pretty distracting.
For the developer - adding the following to the viewport meta property stops the double-tap zoom on mobile (note: stops all zooming on mobile):
Show HN: Qwertle, yet another daily word game
41–50 of 65 posts
Re: Show HN: Qwertle, yet another daily word game
#42Re: Show HN: Qwertle, yet another daily word game
#43Re: Show HN: Qwertle, yet another daily word game
#44Another good one and free is https://www.threemagicwords.app
Re: Show HN: Qwertle, yet another daily word game
#45Re: Show HN: Qwertle, yet another daily word game
#46I also found the color scheme to be difficult to understand. A friend suggested interpolating between red and green depending on how close you are to the correct key. This is not too hard, since red is (255, 0, 0) and green is (0, 255, 0), so you can compute a distance (normalized to [0, 1]) and output (255 x d, 255 x (1-d), 0) to get the interpolated color. It looks quite nice visually. I wrote a small thread on it:…
https://twitter.com/good_in_theory/status/175088137157541934...
Re: Show HN: Qwertle, yet another daily word game
#47Re: Show HN: Qwertle, yet another daily word game
#48I'm having trouble distinguishing the differences between the bright end of the gradient. Maybe it should use a different color space. This site explains it well: https://joshdata.github.io/color-scales/ "Unfortunately math in “RGB space” isn’s perceptually valid. Dividing the green component in half doesn’t make a color half as green. Adding 50 to all of components makes the color brighter by uneven amounts dependin…
Re: Show HN: Qwertle, yet another daily word game
#49I would recommend that you have a gauge next to the play board with the colors and what they mean, ranked from close to far, so it's easy to understand. I actually took bright red to be closer to the answer then dim red/black, so I totally wiffed on the answer. Having that info on the play area would help prevent that mistake.
Re: Show HN: Qwertle, yet another daily word game
#50I also found the color scheme to be difficult to understand. A friend suggested interpolating between red and green depending on how close you are to the correct key. This is not too hard, since red is (255, 0, 0) and green is (0, 255, 0), so you can compute a distance (normalized to [0, 1]) and output (255 x d, 255 x (1-d), 0) to get the interpolated color. It looks quite nice visually. I wrote a small thread on it:…