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Show HN: Qwertle, yet another daily word game

qwertle.friedman.in

41–50 of 65 posts

Re: Show HN: Qwertle, yet another daily word game

#41
post #32

Neat! Bug report: on my iPhone when I quickly double-tap the backspace button it zooms on that element, which is pretty distracting.

For the developer - adding the following to the viewport meta property stops the double-tap zoom on mobile (note: stops all zooming on mobile):

Please don't do this. Web-sites that restrict scaling are terrible for accessibility.

Re: Show HN: Qwertle, yet another daily word game

#42
I obviously could be wrong about this, but I wonder if one puzzle per day is too few to get people hooked on the game? I know it worked for Wordle, but that a) had novelty on its side, and b) was lucky. Right now I'd happily play a bunch more times -- and perhaps find it fun enough to make a point of coming back -- but having played just once, I think it's 50/50 whether I'll remember it tomorrow, and if I don't then I may never think of it again.

Re: Show HN: Qwertle, yet another daily word game

#46
post #38

I also found the color scheme to be difficult to understand. A friend suggested interpolating between red and green depending on how close you are to the correct key. This is not too hard, since red is (255, 0, 0) and green is (0, 255, 0), so you can compute a distance (normalized to [0, 1]) and output (255 x d, 255 x (1-d), 0) to get the interpolated color. It looks quite nice visually. I wrote a small thread on it:…

Interpolating with the game's specified final green value (34, 139, 34) "forest green" provides a nicer effect than true green (0, 255, 0).

https://twitter.com/good_in_theory/status/175088137157541934...

Re: Show HN: Qwertle, yet another daily word game

#48

I'm having trouble distinguishing the differences between the bright end of the gradient. Maybe it should use a different color space. This site explains it well: https://joshdata.github.io/color-scales/ "Unfortunately math in “RGB space” isn’s perceptually valid. Dividing the green component in half doesn’t make a color half as green. Adding 50 to all of components makes the color brighter by uneven amounts dependin…

Hey, I just released a new update that adds multiple color schemes to help with colorblindness! At some point I may add a color blind mode that does away with the need for colors altogether, but for now this should make things a bit better. Also, there is now a gauge next to the board so you can more easily see the range of colors (unfortunately, it doesn't yet work on Firefox). Check it out! I also skipped forward a day, so if you already played today you can play again with the next word to try it out.

Re: Show HN: Qwertle, yet another daily word game

#49
post #3

I would recommend that you have a gauge next to the play board with the colors and what they mean, ranked from close to far, so it's easy to understand. I actually took bright red to be closer to the answer then dim red/black, so I totally wiffed on the answer. Having that info on the play area would help prevent that mistake.

Hey, I just released a new update that adds multiple color schemes to help with colorblindness! At some point I may add a color blind mode that does away with the need for colors altogether, but for now this should make things a bit better. Also, there is now a gauge next to the board so you can more easily see the range of colors (unfortunately, it doesn't yet work on Firefox). Check it out! I also skipped forward a day, so if you already played today you can play again with the next word to try it out.

Re: Show HN: Qwertle, yet another daily word game

#50
post #38

I also found the color scheme to be difficult to understand. A friend suggested interpolating between red and green depending on how close you are to the correct key. This is not too hard, since red is (255, 0, 0) and green is (0, 255, 0), so you can compute a distance (normalized to [0, 1]) and output (255 x d, 255 x (1-d), 0) to get the interpolated color. It looks quite nice visually. I wrote a small thread on it:…

Hey, I just released a new update that adds multiple color schemes to help with colorblindness! At some point I may add a color blind mode that does away with the need for colors altogether, but for now this should make things a bit better. Also, there is now a gauge next to the board so you can more easily see the range of colors (unfortunately, it doesn't yet work on Firefox). Check it out! I also skipped forward a day, so if you already played today you can play again with the next word to try it out.
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