how big is the wasm file ?
Show HN: Classic Video Poker
41–50 of 223 posts
Re: Show HN: Classic Video Poker
#42Earlier quoted context omitted.
I have a hard time actually making games. Not in Unity or Godot specifically, but games in general. I end up going down rabbit holes in the infinite. Like, I was making a puzzle game, where you need to move pieces in a way to move from A to B. I ended up theming it as crossing a river where A and B are on different sides. I think I've spent 95% of my effort on that game on writing a water shader with the look and fee…
This is art. Art shouldn't be confined to foreign interests like making money
Re: Show HN: Classic Video Poker
#43Re: Show HN: Classic Video Poker
#44This Godot game is quite good to recreate the atmosphere of the ancient video poker machine. Lacks only cards autohold and sound could be a bit more polished, but these are minor things that could be easily improved.
Re: Show HN: Classic Video Poker
#45Re: Show HN: Classic Video Poker
#46Re: Show HN: Classic Video Poker
#47Now if you could just find a way to include faint, bad, country music and the taste of cheap whiskey.
Re: Show HN: Classic Video Poker
#48Re: Show HN: Classic Video Poker
#49Re: Show HN: Classic Video Poker
#50I really like Godot so far but the debugging tools are massively inferior to any other IDE and language I've ever used. I waste so much time trying to track down bugs. Proper variable inspection would be a life saver, for instance.