Why are the SVG tiles specified to 599.99999999 instead of 600 or something? I think a SVGO optimizations run would reduce the size of the assets a tad.
Show HN: Pipes puzzle (a.k.a. Net) on a hexagonal grid
41–50 of 164 posts
Re: Show HN: Pipes puzzle (a.k.a. Net) on a hexagonal grid
#42Great game! I humbly suggest that you flesh out the rules just a bit more. I struggled to figure out if pipes were allowed to run out of bounds, whether they all had to be connected into a single network, and the significance of the bulb-ended ones. I'm not totally dense and could make some guesses, but this still made the puzzle less than approachable for me at first. Basically I just guessed at these things, tried…
Re: Show HN: Pipes puzzle (a.k.a. Net) on a hexagonal grid
#43Why are the SVG tiles specified to 599.99999999 instead of 600 or something? I think a SVGO optimizations run would reduce the size of the assets a tad.
Re: Show HN: Pipes puzzle (a.k.a. Net) on a hexagonal grid
#44Great game! I humbly suggest that you flesh out the rules just a bit more. I struggled to figure out if pipes were allowed to run out of bounds, whether they all had to be connected into a single network, and the significance of the bulb-ended ones. I'm not totally dense and could make some guesses, but this still made the puzzle less than approachable for me at first. Basically I just guessed at these things, tried…
Re: Show HN: Pipes puzzle (a.k.a. Net) on a hexagonal grid
#45I have a minor nitpick to share. I’d like it if there was an option to hide the timer, because being under time pressure to solve a puzzle can stress me out. Overall, it’s a fun puzzle, though!
I'd like an opposite option.. where the timer runs out :-) maybe with a neat graphics of water flowing from the bulb starting point(s)
Re: Show HN: Pipes puzzle (a.k.a. Net) on a hexagonal grid
#46My first, a 5x5, in 3:08 It was fun, but on the edge of annoying, which seems appropriate.
I finished my first on 1:33, starting from the edge and working in, moving to a different spot when I noticed too much flex was my strategy. Given the authors note in this thread about each puzzle only having one solution probably means I stumbled onto a decent strategy
Re: Show HN: Pipes puzzle (a.k.a. Net) on a hexagonal grid
#47Love your description too—would love to see a more in-depth write up if you get the time! It's so fun when you can flip from solving something to generating it. I'm also a fan of solving games with code and have made an Upwords bot that plays perfectly but realized I could use it to try to find better "hyperparameters" for the game (like how many points certain bonuses are) by getting it to play itself and having some metric of what a better game would be. Though as you can probably tell from the lack of a link I have yet to do that part.
Re: Show HN: Pipes puzzle (a.k.a. Net) on a hexagonal grid
#48Re: Show HN: Pipes puzzle (a.k.a. Net) on a hexagonal grid
#49Great game! I humbly suggest that you flesh out the rules just a bit more. I struggled to figure out if pipes were allowed to run out of bounds, whether they all had to be connected into a single network, and the significance of the bulb-ended ones. I'm not totally dense and could make some guesses, but this still made the puzzle less than approachable for me at first. Basically I just guessed at these things, tried…
Fair enough, I'll think how to word all this.
Re: Show HN: Pipes puzzle (a.k.a. Net) on a hexagonal grid
#50This is super fun! Just played a few and my best on the 5×5 was 0:42. Thanks for sharing! Love your description too—would love to see a more in-depth write up if you get the time! It's so fun when you can flip from solving something to generating it. I'm also a fan of solving games with code and have made an Upwords bot that plays perfectly but realized I could use it to try to find better "hyperparameters" for the g…