Live data from Hacker News

Show HN: I Built Multiplayer Deathmatch Joust

joust.life

41–50 of 107 posts

Re: Show HN: I Built Multiplayer Deathmatch Joust

#44

Most of this code dates back to 1998, when I built a little 2 player Joust game to push the bounds of what you could do with Div (and at the time Layer) tags in the latest browsers such as IE4 and Netscape 3. Surprisingly, most of it still worked when I thawed it out recently, provided your browser knew about document.all. Over the weekend, I brought it up to date a bit and introduced it to Socket.io. Thus far it has…

I played Joust a lot as a kid, the character movement looks a really good reproduction of the original to me.

Re: Show HN: I Built Multiplayer Deathmatch Joust

#46

On Safari using an iPhone XR, the left and right movement buttons are obscured by the bottom navigation bar.

Came to say the same about the original iPhone SE. I thought it was because mine is a smaller model (most sites look weird on it these days). But now I guess that's not the reason.

Re: Show HN: I Built Multiplayer Deathmatch Joust

#50
post #34

Most of this code dates back to 1998, when I built a little 2 player Joust game to push the bounds of what you could do with Div (and at the time Layer) tags in the latest browsers such as IE4 and Netscape 3. Surprisingly, most of it still worked when I thawed it out recently, provided your browser knew about document.all. Over the weekend, I brought it up to date a bit and introduced it to Socket.io. Thus far it has…

Fantastic :) It would be nice if you could change the scaling to use nearest neighbour on the players so they don't look all smooged,

The modern way to implement this is with , which lets you do that sort of thing pretty easily-- and is more performant to render.
Post reply on HN