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Show HN: I may have created a new type of puzzle

dogbunnypuzzle.com

321–330 of 485 posts

Re: Show HN: I may have created a new type of puzzle

#323

Fun implementation. It’s isomorphic to a wide range of problems that have been used for centuries that are all isomorphic to constrained state search. The fact that the graph is explicit here makes the problem way easier. (One you may be familiar with that seems very similar is the parking problem where by sliding around the cars they (un)block one another. None of this is to take away from the fun setting and implem…

The graph drawn here is different from the graph of states: the latter has the cube of the number of these graph nodes, and several edges per node, and would be difficult to draw clearly on a flat paper.

The state I’m referring to is is the whole puzzle state. It’s a confusing term in this case.

Re: Show HN: I may have created a new type of puzzle

#327

Earlier quoted context omitted.

Fun! Though I managed to break the game by placing all on the boat :)

Break? That's just a failure condition as per rules, working as intended

Just needs a reset button then. Having to refresh the page is a bit silly.

Re: Show HN: I may have created a new type of puzzle

#328

Earlier quoted context omitted.

I agree. It's similar to how Doom was initially whereas now every game is filled with explanations.

But there is a difference between a subtle hint and the MegaMan/navi style "hey listen! Here are several paragraphs to read" Play through portal with developer commentary, that's a masterpiece on how to use hints well without players even realizing. Things like how hallways are structured, where light is shining, etc.

Wait, which MegaMan game has a verbose tutorial?

Re: Show HN: I may have created a new type of puzzle

#329
post #212

Earlier quoted context omitted.

Thank you.. As fun as it was to solve the simple puzzle, nothing will replace the joy I felt when I showed it to my 8 year old daughter to see her solve it in 2 minutes flat with no instruction at all. Thank you for making it possible. I had to ask her to persist for a bit as she didn't exactly see what had to be done. She knew what had to be done once she accidentally swiped and saw to rabbit get dragged along. May…

My 9 year old got it in about 3 minutes, but only after I told him to slow down and read everything on the page. He started with furious swiping right off the bat. I started by reading everything and thinking through moves in my head without even trying to swipe. I think we ended up solving it in about the same amount of time. Interesting that the rapid iteration method and the measured thoughtful method yielded simi…

I'm surprised you could infer what was possible just by looking at it. For me, the hints at how the rules worked weren't sufficient. I think lighting up the signs if the conditions are met and perhaps having something on the free move edges to make it clear they can be moved on freely would be super helpful.

I effectively solved the question of "wtf is this?" and the puzzle at the same time.

But after that I really wanted to play again!

Re: Show HN: I may have created a new type of puzzle

#330
post #226
post #175

(author here) Great feedback! Yes, I am the "Land of Lisp" guy Sorry about the potential epilepsy trigger- that was the fastest way I could think of to code a quick "reward effect", I will do something different in the next version. I didn't really expect anyone to care enough to solve the puzzle lol. Now that I know people like the puzzle, I will build out the website and post regular puzzles, follow my Twitter @lis…

Just FYI, the page doesn’t work on iPad/iOS 14.x Safari, no animals to be seen, just the static graph.

Works on my iPad Air 2 on iOS 15.6.1 and Chrome.
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