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Show HN: Cobalt – a pixel-art painting studio for the Nintendo DS

benbridle.com

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Re: Show HN: Cobalt – a pixel-art painting studio for the Nintendo DS

#31

Hi BenBridle. What changed between Bedrock Spec v1 and Spec v2? Is there a way for me to see what's new? I'm assuming there were changes to support more than 1 screen for NDS, but not sure.

The second revision of the Bedrock specification changed very little of consequence, but I should probably add a change note to the spec. The structure of the document was reworked, becoming a single long document instead of multiple smaller ones; some sections were reworded for clarity; the behaviour in some underspecified edge cases was made explicit; the assembler specification was cleaned up; reading from the act…

I haven't written any Bedrock assembly yet. But a few months ago I read the spec and bookmarked it as something interesting. I am toying with the idea of creating a disassembler for it now.

Re: Show HN: Cobalt – a pixel-art painting studio for the Nintendo DS

#32

Earlier quoted context omitted.

The second revision of the Bedrock specification changed very little of consequence, but I should probably add a change note to the spec. The structure of the document was reworked, becoming a single long document instead of multiple smaller ones; some sections were reworded for clarity; the behaviour in some underspecified edge cases was made explicit; the assembler specification was cleaned up; reading from the act…

I haven't written any Bedrock assembly yet. But a few months ago I read the spec and bookmarked it as something interesting. I am toying with the idea of creating a disassembler for it now.

Oh cool, that'd be great! I'm wanting to write a disassembler in the future as part of a dedicated debugger for Bedrock programs. If you end up writing down any plans I'd love to take a look or help you out, my email address is ben@derelict.engineering.
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