I’d want to watch the CEO host a speed run stream.
Show HN: A Marble Madness-inspired WebGL game we built for Netlify
31–40 of 243 posts
Re: Show HN: A Marble Madness-inspired WebGL game we built for Netlify
#32This is fantastic!. Time to start speed running!
Re: Show HN: A Marble Madness-inspired WebGL game we built for Netlify
#33I am very curious how the physics feel realy-wordly for the most part at the mathematical level. Are there existing algos that define the gravitational pull of the "Facts" spots or was there a lot of tweaking? The 45 degree rotation does require more dual input than I care for which makes me wonder if that is a design choice.
Well they say "A Marble Madness-inspired WebGL game" so there is not much choice about the rotation [1]
Re: Show HN: A Marble Madness-inspired WebGL game we built for Netlify
#34Re: Show HN: A Marble Madness-inspired WebGL game we built for Netlify
#35The controls don't seem to work for me. AWSD, only up and down work, unless I try to go diagonally, then it just gets "stuck" moving forever. Arrow keys no directions work unless I hold multiple keys down at once, then it also gets stuck moving. M1 macbook pro, Arc browser
Re: Show HN: A Marble Madness-inspired WebGL game we built for Netlify
#36Well, I'd love to know what Netlify does, but... #1. I could not find pricing anywhere. #2. The "ROI calculator" steered me to enter in my name, e-mail, and phone number. I don't want to sign up to get spam from a salesman just to find out the basics about some tool or platform. #3. Wikipedia's page for Netlify has a content warning that the content appears to be an ad brochure, but at least it said this: "Netlify is…
Re: Show HN: A Marble Madness-inspired WebGL game we built for Netlify
#37Re: Show HN: A Marble Madness-inspired WebGL game we built for Netlify
#38I am very curious how the physics feel realy-wordly for the most part at the mathematical level. Are there existing algos that define the gravitational pull of the "Facts" spots or was there a lot of tweaking? The 45 degree rotation does require more dual input than I care for which makes me wonder if that is a design choice.
> The 45 degree rotation does require more dual input than I care for which makes me wonder if that is a design choice. Well they say "A Marble Madness-inspired WebGL game" so there is not much choice about the rotation [1] [1] https://en.wikipedia.org/wiki/Marble_Madness
Of all the programming I find the 3D gaming to be the most complex and unattainable at my current knowledge or intelligence level.
Re: Show HN: A Marble Madness-inspired WebGL game we built for Netlify
#39I am very curious how the physics feel realy-wordly for the most part at the mathematical level. Are there existing algos that define the gravitational pull of the "Facts" spots or was there a lot of tweaking? The 45 degree rotation does require more dual input than I care for which makes me wonder if that is a design choice.
The dual input is indeed a consequence of our isometric-view design choice, which I agree may not be the easiest way to control the ball. But the 45 degree angle just looks cooler in our opinion.
Re: Show HN: A Marble Madness-inspired WebGL game we built for Netlify
#40Earlier quoted context omitted.
add a built in timer and I bet people would speed run this thing
Thanks for playing. Actually, your time is displayed once you finish the experience (there are 5 levels in total). During the project, we discussed adding a speed-run mode but ultimately had to drop this feature due to time constraints. However, we intentionally included some shortcuts in the level design with that intent in mind.