Live data from Hacker News

Show HN: Generating fantasy maps – an interactive exploration

mewo2.com

31–40 of 65 posts

Re: Show HN: Generating fantasy maps – an interactive exploration

#33
post #4

Your post is really helpful. I recently tried to create procedural algorithms for medieval maps. I started with path-generation and circular city layouts. Here is my try on paths generation: http://imgur.com/CUs6P4S

If you like pcg maps, have a giggle at my pirate-themed maps and the awful js code behind it.

https://github.com/wlievens/scallywag

Re: Show HN: Generating fantasy maps – an interactive exploration

#34
post #15

Very cool! This reminds me of Amit P's polygonal map generation project, which you should look at if you're interested in this kind of stuff. http://www-cs-students.stanford.edu/~amitp/game-programming/...

Wanted to post this too. That guy is brilliant, and so is OP. I love this stuff.

Re: Show HN: Generating fantasy maps – an interactive exploration

#36
post #15

Very cool! This reminds me of Amit P's polygonal map generation project, which you should look at if you're interested in this kind of stuff. http://www-cs-students.stanford.edu/~amitp/game-programming/...

He's done great projects. http://www.redblobgames.com - he writes here too.

Re: Show HN: Generating fantasy maps – an interactive exploration

#38
post #22

If you like making fiction maps by hand (but not fantasy maps) - have a look at this great mapping project: Open Geo Fiction: http://www.opengeofiction.net From the about page: "This world is set in modern times, so it doesn't have orcs or elves, but rather power plants, motorways and housing projects. But also picturesque old towns, beautiful national parks and lonely beaches. " It's essentially a fictional OpenStre…

Thanks! Didn't know about that one.

Re: Show HN: Generating fantasy maps – an interactive exploration

#39
post #15

Very cool! This reminds me of Amit P's polygonal map generation project, which you should look at if you're interested in this kind of stuff. http://www-cs-students.stanford.edu/~amitp/game-programming/...

The OP actually cites that project as the method they use for initial polygon generation, and tells everyone to go read it.

Re: Show HN: Generating fantasy maps – an interactive exploration

#40
post #15

Very cool! This reminds me of Amit P's polygonal map generation project, which you should look at if you're interested in this kind of stuff. http://www-cs-students.stanford.edu/~amitp/game-programming/...

The OP actually cites that project as the method they use for initial polygon generation, and tells everyone to go read it.

If you want to lose a few weeks hacking away at something kind of fun, then turn around and try to implement the Fortune's Algorithm[1] Voronoi region/Delauney Triangulation method that underlies Amit's map generator.

Somewhere I have a WinForms app I built a while back that animates the process and draws everything out step by step.

[1] https://en.wikipedia.org/wiki/Fortune%27s_algorithm

Post reply on HN