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Show HN: I got laid off from Meta and created a minor hit on Steam

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291–300 of 379 posts

Re: Show HN: I got laid off from Meta and created a minor hit on Steam

#291

Earlier quoted context omitted.

These days grandpa developers (and many grandpas in general) grew up playing rogue/roguelikes and watching plinko played on TV while being reminded to help control the pet population by having their pets spayed or neutered. I don't know how popular pachinko is outside of japan though. All the pachinko video games I've played to date were old and intended for a Japanese audience.

My favorite is pachincremental but I have an unnatural affinity for those games. Number go up. Someone called doom and quake boomer-shooters and that's funny to me.

This comment introduced me to pachinkremental. Thank you / goddamn you.

Re: Show HN: I got laid off from Meta and created a minor hit on Steam

#292

We had someone request a wiki on wiki.gg for Ballionaire, and it's at https://ballionaire.wiki.gg/wiki/Ballionaire_Wiki . Assuming you have structured data easily accessible, you can pretty easily use the MediaWiki API to create some automated pages for each of the items and any other entities that should have pages. Example repo: https://github.com/RheingoldRiver/sorcerer-update That repo is assuming that some "info…

Bit of a tangent but nice seeing you here and offering support. I remember your name from my time when I admin'd one of Liquipedia's wikis (IIRC you were going through some hardship with one wiki provider or something at the time), happy to see you're still kicking in that area!

Re: Show HN: I got laid off from Meta and created a minor hit on Steam

#293
post #146

Incredible work, Brian! I'm in awe of what you've done in such a short amount of time. I started an indie game company (still working on our first title) and had a few related questions if that's OK? 1) If you didn't need a salary or marketing help, would you still have signed a publishing deal? My sense is most of the publisher value lies in getting paid before the game launches, and with marketing around launch, bu…

Thanks Rand! 1) It obviously varies w/ each dev's situation, but I think your sense of the value prop is a fair default one w/o context. In my case, there were four reasons: 1) having a partner to help with (to me) "the unknown unknowns" (i'm only a dev and a novice designer, literally anything else would be my first time doing it, so i figured having an experienced partner there would be wise) 2) the advance was nic…

RE: "Make sure your hook is glowingly radioactively good. Don't overbalance. Leave in some jank. Scope down and finish quickly. And avoid tropes. Stand out."

For games with a limited run time is it possible to balance this against Steam's 2 hour return policy? Feel like we're now trapped in a position where you can make short little proof of concepts on itch but when it comes to trying to make something professional you have to bloat it in a way to minimise people abusing that.

Re: Show HN: I got laid off from Meta and created a minor hit on Steam

#294
from itchio to 200K+ on steam. Fantastic work. I have loved every minute of playing, and am astounded by the amount of work you've put into the game. Wild to see it a year+ ago vs today. But also still rage inducing when a drop misses every one of my triggers (gg). <3

Re: Show HN: I got laid off from Meta and created a minor hit on Steam

#298
post #146

Earlier quoted context omitted.

Thanks Rand! 1) It obviously varies w/ each dev's situation, but I think your sense of the value prop is a fair default one w/o context. In my case, there were four reasons: 1) having a partner to help with (to me) "the unknown unknowns" (i'm only a dev and a novice designer, literally anything else would be my first time doing it, so i figured having an experienced partner there would be wise) 2) the advance was nic…

RE: "Make sure your hook is glowingly radioactively good. Don't overbalance. Leave in some jank. Scope down and finish quickly. And avoid tropes. Stand out." For games with a limited run time is it possible to balance this against Steam's 2 hour return policy? Feel like we're now trapped in a position where you can make short little proof of concepts on itch but when it comes to trying to make something professional…

This is very much personal opinion but if you can blast through all of a games content within 2 hours of purchase it wasn't finished / big enough to justify a financial transaction in the first place.

Re: Show HN: I got laid off from Meta and created a minor hit on Steam

#299

Earlier quoted context omitted.

Sounds like you need a better partner

Saying the quiet part out loud, but yeah this is a very weird relationship where you have a partner who wouldn't be outright enthusiastic about you pursuing something you really want to, so long as your family can still live comfortably.

Being a good father/husband requires a lot more than putting food on the table.
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