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Show HN: I may have created a new type of puzzle

dogbunnypuzzle.com

291–300 of 485 posts

Re: Show HN: I may have created a new type of puzzle

#292
When I was young, I had a book of mazes-with-rules[1]. This would have fit right in! There were definitely mazes that involved multiple entrants into the maze, and rules governing whether edges were allowed to be taken.

Thanks for unlocking an ancient memory. I'll have to see if I can track down my old copy of this book.

[1] https://www.logicmazes.com/super.html

Re: Show HN: I may have created a new type of puzzle

#293

Earlier quoted context omitted.

I made the same assumption and didn't even try putting the dog and rabbits together, but I completed the puzzle (at least I'm pretty sure I didn't overlap them, there was a lot of back and forth)

I find it amusing that this is driven by the particular visualisations of the characters. I.e. if it were a chicken and a rabbit would you have also made this assumption?

For me it's a variant of a classical "move a wolf, goat and cabbage across the river", where you can't have some of them on the boat together, because it would be eaten.

Re: Show HN: I may have created a new type of puzzle

#294

This puzzle is so cool because it revolves around casual graphs in classical planning problem! One can use heuristics based search to come up with optimal solutions. I really like this innovative approach to the design. However, one edge from house to tree wasn't clear at first because, I thought of it as logical or while it was about logical and. Other than that, pretty awesome work!! Edit:: Scrolling down the comme…

Yeah the edge with two conditions was a little confusing; (1) and (2) or (3) At bone to go up, at flower to go down [or the converse?] Was able to figure it out through experimentation, but the signage doesn't make it obvious.

some kind of visual gate or a schematic-toggle-switch kind of thing would help

Re: Show HN: I may have created a new type of puzzle

#295

Earlier quoted context omitted.

Although I agree (mostly- there may be some further structure in my ontology, but not worth arguing about- I’ll buy your characterization), I think that this is exactly what makes it useful.

Woah! Woah! Easy now. We don't need lumpers and splitters shedding blood here. d

But are we really lumpers and splitters? And is it blood or plasma? And are we actually shedding it? And who are we anyway?

Re: Show HN: I may have created a new type of puzzle

#296

Earlier quoted context omitted.

Only thing I didn't know at first was that I assumed multiple conditions were or instead of and. Also, people are talking about flashing lights? I get to the completion criteria with the dog on the bone and the rabbits on the carrot and the game doesn't end. I can keep playing, no lights. Is there more?

You need to have both rabbits on carrots

There is only one carrot, they are both on it.

Re: Show HN: I may have created a new type of puzzle

#297
Well, I quite enjoyed that! Well done, and I agree that I haven't really seen this type of puzzle before. It's similar to those slide around number/picture puzzles. I did a bit of experimentation and figured out that characters could overlap places and then the rest was just figuring out how to get to positions that I could move forward from (getting the dog up to the top loop, etc)

Nicely done!

Re: Show HN: I may have created a new type of puzzle

#298
This is fun.

A minor issue: It would be nice if nodes could be skipped.

E.g. initially, the dog is on the tree and can move to the carrot in two steps. It is required to make both steps and drop the dog on the well. I would prefer if I could put the dog directly on the carrot, or if I could put the dog on the carrot after hovering the dog over the well.

Re: Show HN: I may have created a new type of puzzle

#300
This is not new type of puzzle, the most basic version of is defined like this:

The man needs to cross the river with a wolf, goat and a cabbage. Wolf would eat goat, goat would eat cabbage, boat has only room for two.

Every kid in Russia knows that puzzle, although your implementation is quite good.

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