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Show HN: I got laid off from Meta and created a minor hit on Steam

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Re: Show HN: I got laid off from Meta and created a minor hit on Steam

#271

Do you think "diamond in the rough" games exist? Some claim that there are games that are hidden gems that haven't received the recognition they deserve. Other claim they have never seen a generally good game that didn't have generally good success. What is your view? I think some games are good within their niche, but their niche sucks. Something like a hardcore roguelike with ASCII graphics. Within the hardcore rog…

I've even played a version of the original Rogue. Nethack and Brogue are my preferred rogue-likes. The term rougelike has been watered down so much it means many different things to many different people.

I do however have a hard time nostalging over old games I used to love - mainly for screen resolution issues. Once you get the new space/bling its hard to go back. I do like some of the remasters though, but some have been done so poorly or so identically they're almost meaningless.

Its a bit of a quandry. I played the Command and Conquer remaster for a bit, and it looked nice/resized nice and played well until you realised it had the same @#%ing pathfinding bugs - which is authentic to the original, but to me an opportunity to improve so missed it made me lose interest in continuing playing the remaster.

I can't even comprehend how young people would view old games, there'd be a few hipster types into the equivalent of cassettes, but for the most part old games are the equivalent of phones that can only be used if they're attached to the wall of the house, though they are a few exceptions to this that seem universal such as Tetris.

I think there are some great games out there that aren't successful, and a lot of games that are more succesful than they deserve to be. A lot of longer lasting franchises from Diablo, to Call of Duty and recently Civilization are averaging down, not up.

As a 50+ year old, the OG posters pachinko type game has no attraction and seems way to ADHD for me to deal with, let alone associating it with rogue/rouge-likes.

I also tried to like Dwarf Fortress, but there's too much complexity too early (same is true for a lot of games coming out now). I miss the era of well designed tutorial levels that introduce and build on previous levels before you get to 'open, anything goes' levels of complexity. Even minecraft has (had?) this built-in by design originally.

The original rouge/rogue-like games all worked well because of the difficulty curve ramping up so nicely as you progress to deeper dungeon levels, although reading the source or alt.nethack was kind of spoilerish.

The world is different now. Because we're so connected, we follow online 'recipes' on how to play the game so we don't get 'left behind' rather than immerse our individual selves via experimentation.

Also what makes a game great is going to vary from individual to individual. Some love puzzle games, some hate them. Some like twitchy FPS games, some like strategical slow-play FPS games etc. etc.

Re: Show HN: I got laid off from Meta and created a minor hit on Steam

#275
Wow, I think you've just become iconic to dozens of us (self included). Congrats on taking life's lemons and turning them into sweet victory.

I saw in another comment you were able to make yourself work with complete focus (8 hour+ days 7 days a week). I have two questions --

In hindsight, if you had only worked 5 hour days for twice as many months do you think the project still could have succeeded? Or do you feel that there's some momentum or other factor at play here?

Nextly, are there any discords or other networking resources that you found crucial to the process? I saw you mentioned a publisher. Personally I'm more motivated when I have people depending on me (or eager to see what I'm making for example).

Re: Show HN: I got laid off from Meta and created a minor hit on Steam

#276
post #155

Earlier quoted context omitted.

That’s not a thing. I’m not sure where you heard that. Large companies definitely don’t try to prohibit you from telling people you worked there.

> Large companies definitely don’t try to prohibit you from telling people you worked there. They don't. But they do sometimes prohibit talking/writing about their work, the nature of it or anything remotely connected to it. My current employer explicitly prohibits us from blogging about technical topics, creating learning material or even teaching anyone on technical subjects(e.g. on weekends at nearby school) outsi…

Is that enforceable?

Re: Show HN: I got laid off from Meta and created a minor hit on Steam

#277
post #86
post #64

Hi, I enjoyed playing Ballionaire. I do like this style of rogue-likes where things can maybe break the game itself (infinity, slow down the game completely when too many eggs are spawned). I was curious in your platform choice of windows only. Was this due to the framework/programming language you're using? Or was this more of a time savings of trying to support more than one system at a time? Or maybe both?

FWIW, it works on the Steamdeck, natively, without Proton -- so it's a native Linux game in other words. Apparently a lot of folks are playing it on desktop Linux, as a result. It's just not "officially supported". I'm a one-man dev operation, so it's strictly a matter of opportunity costs of my time. Linux and Mac are miniscule gaming markets, like 1% of Windows, but could potentially generate a significantly propor…

How do you get it to run? The first time I clicked the [Play] button it installed Vulkan shaders, but it doesn't do anything on subsequent launches.

EDIT: Ah, a re-install fixed it!

Re: Show HN: I got laid off from Meta and created a minor hit on Steam

#278
Good for you. I've always thought one of the reasons the tech companies would hoard talent is so that talent won't become a disruptive competitor. Though there is a lot of pain involved, I hope the silver lining is that we get more tech innovation from people who aren't vested in the status quo, like the tech companies.
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