Live data from Hacker News

Show HN: A Marble Madness-inspired WebGL game we built for Netlify

5-million-devs.netlify.com

211–220 of 243 posts

Re: Show HN: A Marble Madness-inspired WebGL game we built for Netlify

#212
post #41

Earlier quoted context omitted.

Great work, it really captures the feeling of Marble Madness. Its maybe to deep of a thought, but I really fancy the spin of the marble, something that the original was not conveying as fancy as your version does.

Thank you. The physics engine we're using (Rapier) really does most of the work to make the spin of the marble look realistic. But we spent quite some time tweaking the controls to make them as enjoyable as we could.

the "feel" is tremendous, S-tier for real.

Re: Show HN: A Marble Madness-inspired WebGL game we built for Netlify

#214
post #2

I'm one of the developers who worked on this project. Happy to answer any questions. More info on the project here: https://www.littleworkshop.fr/projects/5milliondevs/

Did you employ any specific practices to keep it running at framerate in JS?

Re: Show HN: A Marble Madness-inspired WebGL game we built for Netlify

#215

This game is way better than it needs to be for a quick burst of advertising. Not only is the implementation fantastic, with perfect controls, but the level design is also great. I really enjoyed the multiple routes and the fact you can skip most of the advertising displays. It seems such a shame that this isn't a full game. Removing the advertising and adding more complex levels with puzzles would make for a perfect…

Check out Ballance:

https://www.gog.com/en/game/ballance

Re: Show HN: A Marble Madness-inspired WebGL game we built for Netlify

#217
post #122

Is there a page somewhere that tells me what netlify is on a technical level? All I see it marketing speak and I can't make sense of it.

I think you answered your own question. It looks an awful lot like a platform designed to lure non-technical people in with the promise of a magical, frictionless website building experience, ironically achieved by adding layers of abstraction and complexity into a regular web app.

Re: Show HN: A Marble Madness-inspired WebGL game we built for Netlify

#218
post #2

I'm one of the developers who worked on this project. Happy to answer any questions. More info on the project here: https://www.littleworkshop.fr/projects/5milliondevs/

Congrats on your work! You mentioned "using our custom render pipeline and shaders", can you please elaborate more on that?

Re: Show HN: A Marble Madness-inspired WebGL game we built for Netlify

#219

Great implementation, very enjoyable. Any chance that you will use this foundation to make an actual game (I mean, challenging, with scores/time/etc., and without the marketing component)? I have always missed a worthy sucessor to Marble Madness. I have tried several partial implementations or demos inspired on it, like this, but never an actual full game with the same philosophy (maybe there's some I'm missing, in w…

Thanks. There's no current plan to turn this into an actual game but I agree it would neat.

Re: Show HN: A Marble Madness-inspired WebGL game we built for Netlify

#220

Wow, this is nice. I don't know, but is it possible for us to study code for this? I would love to see how all of this is built. I can understand you might have commercial obligation, so hoping Netlify can make this public :)

Thanks! Sorry there's currently no plan to make it open source at the moment.
Post reply on HN