Cool game. Add an option to share score (similar to what wordle does).
Show HN: A game that tests how well you know your local area
211–220 of 262 posts
Re: Show HN: A game that tests how well you know your local area
#212Hi HN, I made Back Of Your Hand, a map-based game where you're given random street names and you have to locate them on the map. You can play solo or compete with friends on other devices. I made it for my dad as a Christmas present. It also gave me an opportunity to learn about geocoding, etc. Tech: serverless, Leaflet, Turf, Svelte, TypeScript, Cloudflare pages. I tried to use as many open / free tools as I could.…
I was asked same street twice in 5 attempts
Re: Show HN: A game that tests how well you know your local area
#213Love it! As many pointed out, playability is quite dependent on where you live. Perhaps you could also use landmarks rather than streets, but I'm guessing OpenStreetMap POI data is not as robust as Google Maps... And Google Maps Places API is expensive :)
Re: Show HN: A game that tests how well you know your local area
#214I think this game would benefit greatly if I could just input my ZIP code and the map would move over to that starting point?
1. I was trying to keep the UI very minimal.
2. ZIP codes are not universal / consistent.
3. I imagine any API I'd have to use for this would cost me.
I'm not against it though but it needs some thought.
Re: Show HN: A game that tests how well you know your local area
#215In each of the two games I played it asked for the same street twice, but it's not like there are less than five streets to choose from.
Re: Show HN: A game that tests how well you know your local area
#216Very nice. I actually wanted to concoct something like this for Anki, with large streets of the city—since in this sprawl I sometimes only vaguely know what's on the other end of it. But didn't think that web maps could serve me for that. Some minor nitpicks: - If you could allow zooming in/out with double-tap-and-drag on phones, that would be cool. Specifically it would help with one-handed use. - On a ‘square’, the…
Re: Show HN: A game that tests how well you know your local area
#217Great game. You may have a viral hit on your hands. A few comments: I tried it first in Yokohama, Japan, where I have lived for more than twenty years. It worked well. Although most streets here don’t have names, the game called up the names of bridges, highways, and even a moving walkway, which was fun. I then tried Osaka, which I have visited many times, and it worked well there, too. In both cases, the names appea…
> even a moving walkway
You've got to love Japan :D
>the OpenStreetMap data for some locations is multilingual, you might want to give users the option of choosing the display language for the choices.
This is something I planned to. I actually do it for Ireland. I show the Irish and English version of the name. And the sign is in the style of real Irish street signs. I just need to do this for more countries.
> Also, you might offer a wider range of landmarks for people to choose from. In Japan, the names of districts, buildings, parks, railways stations, bus stops, rivers, and mountains would be nice to include.
I'm going to look into expanding the objects but it's tough to keep everyone happy. It can be area-dependent.
>that highlighting did not appear and the dotted line just went off to the left side of the screen
Wow, not sure what's happened here. Will fix.
Re: Show HN: A game that tests how well you know your local area
#218Earlier quoted context omitted.
Thanks for the feedback. I'll definitely fix the pin accuracy and I'm thinking about what to do around street length & difficulty
> I'm thinking about what to do around street length & difficulty Here's one idea if it might help you get started (though you can polish it): - Mark all "dead ends". - Mark all private streets. - Recursively (or perhaps I should say iteratively, depending on your POV) mark all roads as X that only lead to previously-marked roads. - Non-recursively, unmark each marked road that is both adjacent to an unmarked road AN…
Re: Show HN: A game that tests how well you know your local area
#219Dropping a pin directly on the correct street gives a distance of dozens of meters -- what? The street isn't that wide.
Re: Show HN: A game that tests how well you know your local area
#220I love this! One question, though: how are you calculating distance from a street? Here, I thought I was pretty spot on for a street, but it still said I was 56m away. Screenshot: https://imgur.com/a/L4usV6W
On my map it seemed like the road consisted of a few points, rather than the points plus lines between them (or however it's described). Selecting intersections (maybe bends?) lowered the distance.