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Show HN: 2048 turned 10 this year, I built an updated version to celebrate

play2048.co

201–210 of 233 posts

Re: Show HN: 2048 turned 10 this year, I built an updated version to celebrate

#202

Store and/or access information on a device ( 723 partners included ) Consent + Develop and improve services ( 379 partners included ) Legitimate Interest Consent + Use limited data to select content ( 101 partners included ) Legitimate Interest Consent + Use limited data to select advertising ( 472 partners included ) Legitimate Interest Consent + Create profiles for personalised advertising ( 529 partners included…

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Re: Show HN: 2048 turned 10 this year, I built an updated version to celebrate

#204
2048 is a brilliant game, I love it. I understand that it's been used widely (I even saw it on a plane IFE system last month) and that likely didn't generate much ot any income, but the first impression when opening this was a bit dodgy. There are over 700 'partners' you want me to consent to sending data to? Come on, you know that nobody could make an informed decision on that.

Re: Show HN: 2048 turned 10 this year, I built an updated version to celebrate

#205
post #120

This may be buried in the comments and you will never see it, but thank you very much Gabriele. Your game helped me in a very weird circumstance. I was afraid of flying, specially on the takeoff and landing (and turbulence as well, ha). So I read somewhere that if I focused on something else, it would help me. So for the past years, I played 2048 during takeoff and landing, and it worked. It helped me to focus on som…

This is bizarre. I came into this thread to make this exact same comment - I play 2048 religiously during takeoff, turbulence, and sometimes landing. It works really well, though if you were to watch a replay of my game, you could tell when turbulence hits because I start making faster and less logical moves :)

I'm afraid again now...

Re: Show HN: 2048 turned 10 this year, I built an updated version to celebrate

#206
post #179
post #45

Earlier quoted context omitted.

Let it go, Matt.

How about don't support people who profit off of cheap clones and "forget" to mention the original years later.

Cirulli never profited off of 2048, as far as I know. The iOS app that actually made money was a ripoff by someone else of his MIT-licensed code.

Re: Show HN: 2048 turned 10 this year, I built an updated version to celebrate

#207
post #136

Earlier quoted context omitted.

> interesting enough to have sold Hasn't 2048 always been free? When comparing a paid game with a clone that's free (or even "free-to-play with obnoxious ads and lootbox mechanics" not that 2048 is that) the latter will usually become more popular, and that certainly happened here. I am not sure how I feel about it. I certainly don't believe anyone should be able to legally own an idea like "sliding tile number games…

>Hasn't 2048 always been free? I paid something like $2 CAD in the Nintendo eShop for a 3DS version. (If it's a clone, it hews very close to the original.) I guess I can't be sure it's supposed to work like that.

That was a clone. The creator of 2048 never distributed anything besides the free web version.

https://kotaku.com/clone-of-clone-of-clone-now-on-3ds-eshop-...

Re: Show HN: 2048 turned 10 this year, I built an updated version to celebrate

#208

Bug report: digits don’t show for me. (Interesting æsthetic, actually, unmarked tiles.) Firefox, Sway/Linux, Settings → Fonts → Advanced → “Allow pages to choose their own fonts, instead of your selections above” disabled, and web fonts blocked altogether via uBlock Origin.

That’s not really surprising with those settings.

Re: Show HN: 2048 turned 10 this year, I built an updated version to celebrate

#209

Interesting to see the times for speedruns of this game: https://www.speedrun.com/2048 2048: 24s 4096: 1m 37s 8192: 4m 53s 16384: 13m 34s 32768: 55m 24s

I can't quite comprehend how a human would be able to achieve 24s

Oh, it's not obvious at all from the UI, but the left-most column is a link to the video of the run: https://www.speedrun.com/2048/runs/zxwdol8m

Re: Show HN: 2048 turned 10 this year, I built an updated version to celebrate

#210

Interesting to see the times for speedruns of this game: https://www.speedrun.com/2048 2048: 24s 4096: 1m 37s 8192: 4m 53s 16384: 13m 34s 32768: 55m 24s

I can't quite comprehend how a human would be able to achieve 24s

In the early phases of the game, just mashing two adjacent arrow keys (say, left and down) will get you pretty far without any thinking whatsoever. You only need to slow down when the board is about three quarters full.
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