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Show HN: My first Ludum Dare entry, online multiplayer game Hide-n-Stab

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Re: Show HN: My first Ludum Dare entry, online multiplayer game Hide-n-Stab

#21

Earlier quoted context omitted.

Source is available here: https://github.com/bendmorris/hide-n-stab Both the client and server are written in Haxe, which is compiled to Flash (for the client) and Neko VM bytecode (for the server).

I like the game its ideas but why are you still actively developing and encouraging others to develop in Flash? I don't want to come over as offensive, but it is a dead platform. Uncertain what the LD-jury judges on, but they should incorporate technology stack in the final results. In your case, you would get a few points off for using Flash.

Are you familiar with Haxe? I target the Flash platform because most people have the plugin installed and it makes distribution easy. But Haxe is capable of compiling to multiple targets, making it easy to write a single code base and from that create apps for flash, mobile, or desktop. The great thing is that I can use the Flash platform now, while it's still very common, but avoid being locked into it in the future.

Re: Show HN: My first Ludum Dare entry, online multiplayer game Hide-n-Stab

#23
Thanks for playing, everyone! While my little server didn't stand a chance against the deluge of new players, I was able to fix a lot of bugs and scale things up quite a bit. I'm going to keep working on it and put out a more polished final version soon.

Re: Show HN: My first Ludum Dare entry, online multiplayer game Hide-n-Stab

#24
For God's sake fix that collision detection. I try to stab someone and someone tries to stab me, we are going through each other and standing on top of each other and still stabbing, and nothing happens.

Edit: It is so frustrating. I stand at exactly (pixel-perfect) the same height as someone else. I stab him so that my knife ends directly in the middle of the other player. It does nothing. I try again, this time going to the right a bit (so move to the right, then look to the left so that I stab towards him). This time the knife ends around where his sprite begins. At the same time he does one stab and I die. Why do I die and never someone else? Is this lag or something and has he stabbed me ten seconds ago? Is anyone getting scores of over 1 or 2?

Re: Show HN: My first Ludum Dare entry, online multiplayer game Hide-n-Stab

#25
post #24

For God's sake fix that collision detection. I try to stab someone and someone tries to stab me, we are going through each other and standing on top of each other and still stabbing, and nothing happens. Edit: It is so frustrating. I stand at exactly (pixel-perfect) the same height as someone else. I stab him so that my knife ends directly in the middle of the other player. It does nothing. I try again, this time goi…

You can only stab from behind, so that might explain the trouble you're having.

Re: Show HN: My first Ludum Dare entry, online multiplayer game Hide-n-Stab

#26

It's a fun and interesting idea, but it's loading about one time in three for me. When it does, it frequently crashes, resets, or simply won't let me move. The rest of the time it's various asset loading errors and other problems. I know the HN hug of death is hard to avoid, but there are a lot of other bugs going here also.

When the server went down, I was running around with my hair on fire trying to fix it and other bugs that cropped up. Inevitably I ended up introducing even more bugs in the process. Everything is working relatively smoothly right now, and I'm keeping an eye on things.

Re: Show HN: My first Ludum Dare entry, online multiplayer game Hide-n-Stab

#27
post #24

For God's sake fix that collision detection. I try to stab someone and someone tries to stab me, we are going through each other and standing on top of each other and still stabbing, and nothing happens. Edit: It is so frustrating. I stand at exactly (pixel-perfect) the same height as someone else. I stab him so that my knife ends directly in the middle of the other player. It does nothing. I try again, this time goi…

You can only stab from behind, so that might explain the trouble you're having.

Oh, that might explain. Let me try.

Edit: yes that's it

Re: Show HN: My first Ludum Dare entry, online multiplayer game Hide-n-Stab

#28
It seems like there is no advantage to being stealthy -- sure, a stabbing action gives you away as a real player, but it also allows you to move faster than hidden players who, seeing you revealed, might try to distance themselves from you.

Re: Show HN: My first Ludum Dare entry, online multiplayer game Hide-n-Stab

#29
Problems:

You are almost invulnerable running around constantly attacking and when someone decides to kill you in this mode it is very random who dies, usually best connection wins. This could be easily fixed not by improving the lag, but by improving the gameplay.

I think you shouldn't be able to attack again until the reveled mode ends. Otherwise, once revealed, the game become run and attack.

Re: Show HN: My first Ludum Dare entry, online multiplayer game Hide-n-Stab

#30

Last weekend for the Ludum Dare 48 hour game competition "Beneath the Surface," I created an online stealth game. Building even a simple multiplayer game in 48 hours was a very ambitious goal but I'm very pleased that I was able to pull it off. In Hide-n-Stab, everyone looks alike, but some characters are harmless NPCs while others are fellow players like yourself. Your goal is to find other players and kill them by…

I like this type of game, reminds me of Spy Party. Suggestion: don't allow the characters to walk through each other. If a player tries to stab you and fails, the fight just becomes walking through each other and trying to turn around fast enough to stab the other guy in the back, which isn't really fun or strategic.
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