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Show HN: Friendly Fire – Open-source, Metroidvania-style game in the browser

friendlyfiregame.com

21–29 of 29 posts

Re: Show HN: Friendly Fire – Open-source, Metroidvania-style game in the browser

#22
I think I got soft locked by going to the tree before talking to the fire. The only way back is the door and there is no bouncy mushroom on that side.

Also taking the bone to the cloud doggy doesn't seem to do anything even after his brother told me to.

Fun game though I'm not sure if I am missing some endings.

Re: Show HN: Friendly Fire – Open-source, Metroidvania-style game in the browser

#23
post #22

I think I got soft locked by going to the tree before talking to the fire. The only way back is the door and there is no bouncy mushroom on that side. Also taking the bone to the cloud doggy doesn't seem to do anything even after his brother told me to. Fun game though I'm not sure if I am missing some endings.

I jumped across the river to the other side (if you press jump when your foot is like a pixel above the water you can jump) and then dude in the cave ended the game with the "soft locked" ending.

Re: Show HN: Friendly Fire – Open-source, Metroidvania-style game in the browser

#25

Appears like it may be experiencing the hug of death. https://play.friendyfire.com/ is returning 404

I'm not getting a 404, but rather a DNS error now.

Yeah... my bad. Should now be working as expected...

Re: Show HN: Friendly Fire – Open-source, Metroidvania-style game in the browser

#28
Actually tried using controller to play this game in browser. Please add using direction pad for controlling character, as it is a bit more convenient for 2D games than using analog stick. Pause menu somehow ended up on left analog "click", not back. Using Xbox 360 controller on Firefox. Fullscreen mode would be nice addition too.

Re: Show HN: Friendly Fire – Open-source, Metroidvania-style game in the browser

#29

Are you supposed to be able to throw an item, enter a door, and pick the item back up during fadeout?

it's a glitch. But we decided that it's a glitch that should make for an alternative way to play ... and even an alternative ending.... talk to the dog in the bird's nest up to the left...
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