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Show HN: Merchant.js, a state framework for creating idle games

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Re: Show HN: Merchant.js, a state framework for creating idle games

#22

Looks cool! Alternatively I found that Vue.js rather than React makes it really simple to handle these types of games (though you no longer have the immutability and history which can be useful for persistence). At last Ludum Dare, I quickly hacked one of those games (look at the source to see how compact it can be) http://aqua.gistnoesis.net/ld39.html .

You can use Redux with Vue as well, it isn't just restricted to React

Re: Show HN: Merchant.js, a state framework for creating idle games

#24
post #23
post #18

I like immutable objects. But my worry is it will lead to lots of small objects being created just to get destroyed right away, putting lots of pressure on GC. I wonder if this is a known issue in the immutable js community.

GC?

Garbage Collection

Re: Show HN: Merchant.js, a state framework for creating idle games

#26
post #23
post #18

I like immutable objects. But my worry is it will lead to lots of small objects being created just to get destroyed right away, putting lots of pressure on GC. I wonder if this is a known issue in the immutable js community.

GC?

Garbage Collector

Re: Show HN: Merchant.js, a state framework for creating idle games

#28
post #23
post #18

I like immutable objects. But my worry is it will lead to lots of small objects being created just to get destroyed right away, putting lots of pressure on GC. I wonder if this is a known issue in the immutable js community.

GC?

GameCube

Re: Show HN: Merchant.js, a state framework for creating idle games

#30
post #21

That paperclip game is insanely addictive!

Are there similar games designed to be "hacked" with javascript in the console?

I don't know about being designed for it, but me and a few coworkers had a great Friday afternoon a year or two ago screwing around with http://zty.pe/
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