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Show HN: Hallucinate – Massively Multiplayer Online Rave

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Re: Show HN: Hallucinate – Massively Multiplayer Online Rave

#191
post #80

The first time I saw something like this was in a music-focused virtual world from the 2000s. Strangers would strike up conversations with each other, dance (in some cases to well-known artists), wander around to see what others were doing, and generally just hang out. I think it was called vSide. https://en.wikipedia.org/wiki/VSide

Cokemusic was another one. Same platform of Habbo Hotel but sponsored by Coca-Cola. https://en.wikipedia.org/wiki/MyCoke

Habbo coincidentally added their own "Trax" furniture that allowed players to make music, similar to how Coke Studios used to allow you to do so.

Re: Show HN: Hallucinate – Massively Multiplayer Online Rave

#192
post #164

Earlier quoted context omitted.

First, congrats on getting healthy! Secondly, since you're presenting this as a portfolio entry, I have some open, honest feedback. I quickly reviewed the repository and there are some pretty major orange-red flags that would dissuade employers from reaching out. Some of them include: - Lack of coherent repository structure. All files under src/ with no sense of modularity - The commit messages are very poor. Message…

Why not just send this as an email rather than poisoning the whole thread and dissuading people from being interested/looking more? It's not a very nice thing to do. I bet there's probably a bunch of things that are worth looking at. Focus on that to get other people seeing the obvious talent of this person who is asking for help. You're the one who good do better here.

>rather than poisoning the whole thread and dissuading people from being interested/looking more?

I partially disagree, offering public advice on how to improve can start a conversation, get the aspects fixed, and give an opportunity for op to show his abilities and come out on top. Other people can also chime in or in my case, appreciate general advice and learn from it.

What dissuades me more is another poster in the thread getting more upvotes than op by saying, oh that's cool, check out my unrelated project.. and then having to dig to find replies related to the original post.

Re: Show HN: Hallucinate – Massively Multiplayer Online Rave

#194
post #164
post #146

Earlier quoted context omitted.

Now that I have your attention, I've made this and I've been unemployed for a very long time -due to health issues- but now I'm fine and I'm looking for a job, creative frontend development in TypeScript is my specialization. Remote preferrably - European timezones. My email is in my HN profile if anyone's got any offer it would be amazing. Tysm everyone!

First, congrats on getting healthy! Secondly, since you're presenting this as a portfolio entry, I have some open, honest feedback. I quickly reviewed the repository and there are some pretty major orange-red flags that would dissuade employers from reaching out. Some of them include: - Lack of coherent repository structure. All files under src/ with no sense of modularity - The commit messages are very poor. Message…

Thanks! Your points are fair. I work very differently solo than when I am in a team, I can produce very detailed, fine-grained and scoped commits/PRs and I do so when I am in that situation. Doing it while I am working on a solo prototype would simply slow me down and my concern at that point is velocity, not code quality.

This repo specifically has been vibe-coded in its entirety. The LLM put those magic numbers there and I agree it's not an ideal situation, but I'm not the one reading them/making changes to the code so it doesn't matter that much. Initially it had produced a giant main.ts file and then I told it split it to files and that's what it did. Managing an LLM-based-repository and managing a human-friendly repository are two very different things.

I have another ~500 repos on GitHub, you should taken a look at a few humanly-written as well for the feedback to be accurate of my situation.

Re: Show HN: Hallucinate – Massively Multiplayer Online Rave

#196
post #127
post #9

I think allowing jumping would add a lot. looking over the top of a whole crowd would be more visually dynamic.

Added! b for bounce!

cool! camera positioning is a bit weird though on jumping, especially when pressing consecutive. but nevertheless it's awesome

Re: Show HN: Hallucinate – Massively Multiplayer Online Rave

#197
I have been raving for the past 15 minutes. Very cool idea. The chat system and can be improved - It could be nice to "force" more interactions with the other players. Atm everyone just seem to run around and switch dance moves. Maybe you could considering some basic rewarding system ?

Re: Show HN: Hallucinate – Massively Multiplayer Online Rave

#198

I have been raving for the past 15 minutes. Very cool idea. The chat system and can be improved - It could be nice to "force" more interactions with the other players. Atm everyone just seem to run around and switch dance moves. Maybe you could considering some basic rewarding system ?

Thanks! All contributions/ideas are welcome. Maybe open an issue on the GitHub repository where it can be discussed with some suggestions?

Re: Show HN: Hallucinate – Massively Multiplayer Online Rave

#199
post #198

I have been raving for the past 15 minutes. Very cool idea. The chat system and can be improved - It could be nice to "force" more interactions with the other players. Atm everyone just seem to run around and switch dance moves. Maybe you could considering some basic rewarding system ?

Thanks! All contributions/ideas are welcome. Maybe open an issue on the GitHub repository where it can be discussed with some suggestions?

Ah yes, just noticed the Github link at the top rn. Ok, I'll test it a bit more and may suggest some improvements there. To me, this kind of project can be the next minecraft (good), or the next metaverse (bad) :) I guess a smart question would be: -"What can you do to keep visitors in that game for a longer period of time". Just reflecting...
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