The first time I saw something like this was in a music-focused virtual world from the 2000s. Strangers would strike up conversations with each other, dance (in some cases to well-known artists), wander around to see what others were doing, and generally just hang out. I think it was called vSide. https://en.wikipedia.org/wiki/VSide
Cokemusic was another one. Same platform of Habbo Hotel but sponsored by Coca-Cola. https://en.wikipedia.org/wiki/MyCoke
Show HN: Hallucinate – Massively Multiplayer Online Rave
191–200 of 213 posts
Re: Show HN: Hallucinate – Massively Multiplayer Online Rave
#192Earlier quoted context omitted.
First, congrats on getting healthy! Secondly, since you're presenting this as a portfolio entry, I have some open, honest feedback. I quickly reviewed the repository and there are some pretty major orange-red flags that would dissuade employers from reaching out. Some of them include: - Lack of coherent repository structure. All files under src/ with no sense of modularity - The commit messages are very poor. Message…
Why not just send this as an email rather than poisoning the whole thread and dissuading people from being interested/looking more? It's not a very nice thing to do. I bet there's probably a bunch of things that are worth looking at. Focus on that to get other people seeing the obvious talent of this person who is asking for help. You're the one who good do better here.
I partially disagree, offering public advice on how to improve can start a conversation, get the aspects fixed, and give an opportunity for op to show his abilities and come out on top. Other people can also chime in or in my case, appreciate general advice and learn from it.
What dissuades me more is another poster in the thread getting more upvotes than op by saying, oh that's cool, check out my unrelated project.. and then having to dig to find replies related to the original post.
Re: Show HN: Hallucinate – Massively Multiplayer Online Rave
#193Re: Show HN: Hallucinate – Massively Multiplayer Online Rave
#194Earlier quoted context omitted.
Now that I have your attention, I've made this and I've been unemployed for a very long time -due to health issues- but now I'm fine and I'm looking for a job, creative frontend development in TypeScript is my specialization. Remote preferrably - European timezones. My email is in my HN profile if anyone's got any offer it would be amazing. Tysm everyone!
First, congrats on getting healthy! Secondly, since you're presenting this as a portfolio entry, I have some open, honest feedback. I quickly reviewed the repository and there are some pretty major orange-red flags that would dissuade employers from reaching out. Some of them include: - Lack of coherent repository structure. All files under src/ with no sense of modularity - The commit messages are very poor. Message…
This repo specifically has been vibe-coded in its entirety. The LLM put those magic numbers there and I agree it's not an ideal situation, but I'm not the one reading them/making changes to the code so it doesn't matter that much. Initially it had produced a giant main.ts file and then I told it split it to files and that's what it did. Managing an LLM-based-repository and managing a human-friendly repository are two very different things.
I have another ~500 repos on GitHub, you should taken a look at a few humanly-written as well for the feedback to be accurate of my situation.
Re: Show HN: Hallucinate – Massively Multiplayer Online Rave
#195Re: Show HN: Hallucinate – Massively Multiplayer Online Rave
#196Re: Show HN: Hallucinate – Massively Multiplayer Online Rave
#197Re: Show HN: Hallucinate – Massively Multiplayer Online Rave
#198I have been raving for the past 15 minutes. Very cool idea. The chat system and can be improved - It could be nice to "force" more interactions with the other players. Atm everyone just seem to run around and switch dance moves. Maybe you could considering some basic rewarding system ?
Re: Show HN: Hallucinate – Massively Multiplayer Online Rave
#199I have been raving for the past 15 minutes. Very cool idea. The chat system and can be improved - It could be nice to "force" more interactions with the other players. Atm everyone just seem to run around and switch dance moves. Maybe you could considering some basic rewarding system ?
Thanks! All contributions/ideas are welcome. Maybe open an issue on the GitHub repository where it can be discussed with some suggestions?