Show HN: 2048 turned 10 this year, I built an updated version to celebrate
171–180 of 233 posts
Re: Show HN: 2048 turned 10 this year, I built an updated version to celebrate
#172What do you say to people when they accuse you of ripping off "Threes"? Is it true?
I liked Threes a lot, and I bought it. It was fun. Later I discovered 2048, and it was also fun, and felt like a bit of a different game to me. The author's reaction to 2048 rubbed me the wrong way a bit. https://asherv.com/threes/threemails/ Thankfully fans of 2048 pushed back and most decided that it's a simple enough game that you can't really expect there not to be clones, or clones of clones. I like this one: ht…
But at the same time, this should really be a learning lesson to everyone- if your game or idea is simple enough to clone that someone can "rip it off" with a week of effort, you'd better damn well make sure your original excels in something that can't be cloned quite so quickly. Or not spend so much time working on it. Having only played 2048 and seeing how relatively polished and pleasing the presentation of it was for a so-called week of effort, I find it a bit baffling that it took the Threes team a year of work.
Re: Show HN: 2048 turned 10 this year, I built an updated version to celebrate
#173This may be buried in the comments and you will never see it, but thank you very much Gabriele. Your game helped me in a very weird circumstance. I was afraid of flying, specially on the takeoff and landing (and turbulence as well, ha). So I read somewhere that if I focused on something else, it would help me. So for the past years, I played 2048 during takeoff and landing, and it worked. It helped me to focus on som…
Re: Show HN: 2048 turned 10 this year, I built an updated version to celebrate
#174Fun game. I played for the first time and got a score of 3048, with my largest tile being 256 and no powerups used. Not sure if that's a good score or not. My one observation is that it didn't feel intellectually engaging until the board was fairly full. Until I got to ~2500 or so, I was just making random-ish moves that felt like they didn't matter much. So it took say 15min before I got to the "good part." It would…
The new powerups etc. are nice for removing a mistake, or for letting you get a score a little bit higher at the end game, but won't take you the distance unless you have good technique.
A big part of the magic is getting your head round it - like any other logic puzzle.
Re: Show HN: 2048 turned 10 this year, I built an updated version to celebrate
#175Re: Show HN: 2048 turned 10 this year, I built an updated version to celebrate
#176Re: Show HN: 2048 turned 10 this year, I built an updated version to celebrate
#177For those who haven't heard of Threes, I highly recommend giving it a try. It's the original game that 1024, 2048 etc were cloned from (and I think it's still the best by far). Wikipedia has a good summary: https://en.wikipedia.org/wiki/Threes#Legacy
> It's the original game that 1024, 2048 etc were cloned from This argument has always been silly. Three's didn't invent sliding tile games. Sliding tile games existed going back to the 1980s and 2048's mechanics are different enough that I don't even think they're comparable. They've existed in wood for a lot longer than that. https://en.wikipedia.org/wiki/Klotski
Re: Show HN: 2048 turned 10 this year, I built an updated version to celebrate
#178Re: Show HN: 2048 turned 10 this year, I built an updated version to celebrate
#179Earlier quoted context omitted.
I feel like this is a bit misleading. You say you weren’t aware of Threes at all when you made 2048, which may be technically true, but then you should probably clarify that 2048 was a clone of 1024 which was a clone of Threes. And this all happened within around a month of when Threes released… to the point where many people started accusing Threes of being a clone of 2048.
Let it go, Matt.
Re: Show HN: 2048 turned 10 this year, I built an updated version to celebrate
#180Earlier quoted context omitted.
While it's unfortunate that the Threes team didn't receive a proper recognition, I believe the popularity of 2048 mainly comes from the fact that it can be, in some sense, "finished" unlike Threes . Yes, you can continue after 2048, but it was a good milestone that is initially hard but can be done relatively easily once you've got the hang of it. The clear milestone makes every game play much more disposable unlike…
Suika Game has the same core mechanic (and many clones) but still represents a fundamentally different game. The gameplay is not even in the same category, as it involves some kind of physical simulation. ... or did you mean that Suika Game itself wasn't the original game with the falling-circles mechanic?