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Show HN: A Marble Madness-inspired WebGL game we built for Netlify

5-million-devs.netlify.com

161–170 of 243 posts

Re: Show HN: A Marble Madness-inspired WebGL game we built for Netlify

#162
post #2

I'm one of the developers who worked on this project. Happy to answer any questions. More info on the project here: https://www.littleworkshop.fr/projects/5milliondevs/

Nice work! In level 5 there are three bounce green boxes and if you fall on one, it bounces you to second, which bounces to third and you "fall into the void" like noclip through the platform and you respawn under it and instantly die forever. Buggy and not going to start from beginning. Open source it!

Re: Show HN: A Marble Madness-inspired WebGL game we built for Netlify

#164
post #118
post #114

I think this is the first time I've ever seen an online game correctly tell me to use WARS keys for movement. Big props for handling non-qwerty layouts. Great job optimizing too. Runs totally smooth on my 2012 macbook and its decrepit HD 4000 iGPU, which is no small feat for web-games these days.

Thank you! As an azerty user, I know the pain of using websites that are only designed for US keyboards. If anyone's wondering, the getLayoutMap method from the Keyboard API is what we're using to handle international keyboard layouts. https://developer.mozilla.org/en-US/docs/Web/API/Keyboard/ge...

do you have a technical writeup somewhere with tips and tricks like these?

Re: Show HN: A Marble Madness-inspired WebGL game we built for Netlify

#166

Interesting. This consistently crashes my chrome browser whenever I get to the first glowing white checkpoint. But it's not like any crash I've seen before, the page reverts to a google search result I was on this morning. And the whole page is flickering white. That tab was closed long ago, but it seems something in this gets back to that state in memory, maybe a buffer overflow somewhere or something? While on the…

In my experience, flickering often means a GPU-related bug. Sometimes scrolling or alt-tab would help. Sometimes a given top-level window would seem to become "poisoned" so all new tabs would be corrupt too.

Re: Show HN: A Marble Madness-inspired WebGL game we built for Netlify

#167
On chapter 2 I liked figuring out how to skip an entire section.

On chapter 3 I fell through the checkerboard immediately the first time; this seems like a bug.

On chapter 4 there are enough paths that it's possible to get slightly lost and not know which way you're supposed to follow the line.

On chapter 5 it's possible to fall onto an isolated island (the pink cube, under the lip) and get trapped forever. I would suggest making "only blue saves your position" a consistent rule rather than the current randomness. At this point I gave up and didn't want to try again from scratch.

Re: Show HN: A Marble Madness-inspired WebGL game we built for Netlify

#169
post #13

Earlier quoted context omitted.

There is a glitch on the momentum level, where the marble gets stuck behind a wall after dropping into a hole.

There is code in place to respawn the ball if we detect that it's stuck inside a block or wall, which can occur due to frame drops during the physics simulation. I'll try to reproduce this issue. Thanks for reporting it!

I was being malicious and dropped down onto the hovering pink cube outside the play area on the final level. Once you roll off that pink cube your respawn point is on the cube, leaving you stuck and unable to get back to the main course.

NBD but sharing in case you want this kind of playtesting feedback!

Re: Show HN: A Marble Madness-inspired WebGL game we built for Netlify

#170

I’ve heard people claim they beat the original marble madness, but I don’t believe them.

There's proof! https://www.youtube.com/watch?v=vskQsSJ_IJg&ab_channel=hirud... Watching a playthrough I was surprised to see I'd never seen anyone get past level two.

such an absurdly difficult game, especially when playing with old school NES directional inputs.
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