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Show HN: I've been making one HTML5 game per week. Here's my 10th game

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Re: Show HN: I've been making one HTML5 game per week. Here's my 10th game

#141
post #117

Earlier quoted context omitted.

"Take them" is still a direct instruction to take the coins. I wasn't confused.

"Take them" !== "Collect all of the coins to pass the level" As stated, coins are often optional in other platformers.

I was going to cry "sytax error" for a moment until I remembered javascript :D

Re: Show HN: I've been making one HTML5 game per week. Here's my 10th game

#142
post #98

Earlier quoted context omitted.

not to the rest of us.

I don't understand how it could be interpreted as anything other than a direct imperative.

"Eating is good, grab an apple" doesn't imply "eat something or eventually you will die."

Re: Show HN: I've been making one HTML5 game per week. Here's my 10th game

#143
americans love to be positive but ill just be honest: the game play sucks. a great project for hitting out code and learning but pretty brutal for actually game play and enjoyment. but keep banging away at it, im sure a hit will come out eventually.

Re: Show HN: I've been making one HTML5 game per week. Here's my 10th game

#145
post #105
post #68

As a mainly backend developer, I just signed up for the book, realised it didn't contain too much, but links to the tutorials. I had a quick read. and I would say it would be more accurate to call the title "One Javascript game per week". I got a bit excited thinking you could produce that sort of game using just HTML5. Hope I don't sound overly critical, as its a cool game and I appreciate you posting it.

It uses HTML5 canvas and audio APIs.

All front end Javascript uses HTML elements.

I thought it meant pure HTML 5.

Re: Show HN: I've been making one HTML5 game per week. Here's my 10th game

#147
post #127

Earlier quoted context omitted.

I find it amusing how I can tell what programming language you write based off of your "not equal too" syntax for me it's "!="

Heh, good ol' JavaScript! It's weird though, because I mostly write CoffeeScript instead of JavaScript, which uses "!=" and desugars to "!==".

What's wrong with isnt?

Re: Show HN: I've been making one HTML5 game per week. Here's my 10th game

#149
A Hack to jump farther and higher in Game#10!!

Try this,

1. open Game#10 in chrome

2. Open the web inspector

3. Go to profiles, choose Record Heap Allocations, and start

4. Now try playing the game. You should be able to jump farther and higher. In some levels, even overcome multiple climbs in a single shot than otherwise

Also notice kind of slowdown overall. But not necessarily a drag since all the key events are still taken in seemingly the same speed

So why is this? Or is it another Chrome one-off?

Re: Show HN: I've been making one HTML5 game per week. Here's my 10th game

#150
post #147
post #127

Earlier quoted context omitted.

Heh, good ol' JavaScript! It's weird though, because I mostly write CoffeeScript instead of JavaScript, which uses "!=" and desugars to "!==".

What's wrong with isnt?

Nothing, I just recognize "foo != bar" as a conditional better than "foo isnt bar".
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