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Show HN: I've been making one HTML5 game per week. Here's my 10th game

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Re: Show HN: I've been making one HTML5 game per week. Here's my 10th game

#132
post #28

I'm a hobby/hopefully someday profitable game developer who recently jumped on the "develop a short game in X days" bandwagon. My most recently made game was developed in 2 days [ https://play.google.com/store/apps/details?id=com.ektomarch.... ], and damn did it feel good to get something done that fast! My current plan is to make a bite-sized game comparable to this at least once a month (it'd be a little stressful…

So a game that took you two days to make and sells for .99? Do you mind sharing what kind of revenue it makes?

Re: Show HN: I've been making one HTML5 game per week. Here's my 10th game

#133
post #38

Earlier quoted context omitted.

Coins? Levels? I can't jump out of the first hole.

Jump first on the left, then from there jump on the right. And you'll discover the hole game!

Once on the ledge to the left, need to press up and right arrow at the same time to jump to the higher ledge on the right.

Re: Show HN: I've been making one HTML5 game per week. Here's my 10th game

#135

Not sure if you're looking for critique, and giving critique has sometimes been discouraged on HN, but: It's pretty good for a week of work. Though there's a difference between being challenging and being annoying. Many of the level design elements could be classified as a "dick move." An example would be not making it clear the goal is to collect all the coins until after the player has bypassed some of them and rea…

Thanks, I love feedback! You make some interesting points. About input lag, I'm a bit surprised. On my computer the input is super responsive. Maybe it depends on the OS/browser? I'll have to look into this. Gravity could definitely be better. I'll look at Cave Story then. I have only 5 short levels, so adding checkpoint will make the game too easy I think.

I have input lag on Firefox, Linux. Well, maybe lag isn't the word, but it's definitely not responsive (meaning I did notice that being annoying before seeing comments about that).

Re: Show HN: I've been making one HTML5 game per week. Here's my 10th game

#136
post #28

I'm a hobby/hopefully someday profitable game developer who recently jumped on the "develop a short game in X days" bandwagon. My most recently made game was developed in 2 days [ https://play.google.com/store/apps/details?id=com.ektomarch.... ], and damn did it feel good to get something done that fast! My current plan is to make a bite-sized game comparable to this at least once a month (it'd be a little stressful…

So a game that took you two days to make and sells for .99? Do you mind sharing what kind of revenue it makes?

I'd be lucky to even recuperate the $25 registration fee for Google Play. I put all my time into making games and zero time marketing them--if I flipped that around, maybe I could actually make a few dollars. :)

Putting out an ad-sponsored version might help, but I've been too busy with other projects to bother.

Re: Show HN: I've been making one HTML5 game per week. Here's my 10th game

#138
post #136

Earlier quoted context omitted.

So a game that took you two days to make and sells for .99? Do you mind sharing what kind of revenue it makes?

I'd be lucky to even recuperate the $25 registration fee for Google Play. I put all my time into making games and zero time marketing them--if I flipped that around, maybe I could actually make a few dollars. :) Putting out an ad-sponsored version might help, but I've been too busy with other projects to bother.

Yes, it's a bad idea to charge for a game which isn't too amazing to resist. You are much better off financially with ads.

Re: Show HN: I've been making one HTML5 game per week. Here's my 10th game

#139
That was awesome. I finished it. I died 92 times.

The jumping mechanics reminded me of "air control" in strafe jumping in Quake 2. Can you tell I haven't played games much lately?

Love the music. I have had the tab opened for a few minutes now that I'm done playing just listening to it loop through.

Re: Show HN: I've been making one HTML5 game per week. Here's my 10th game

#140
post #2

OP here. Let me know if you have any questions about my project.

Why a week? I'm trying the "one game a month" challenge and I find it very difficult for one single reason: cut out things so it's possible to finish the game in a month!

Do you think it would be harder if you had more time per game?

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