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Show HN: Jukedeck – create unique, royalty-free music for your videos using A.I.

jukedeck.com

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Re: Show HN: Jukedeck – create unique, royalty-free music for your videos using A.I.

#131
This is incredibly cool! Really well done. The entire experience with creating and listening to the tracks feels really good. I'm going to be using this for my next product demo video.

It's crazy how good the tracks sound.

One thing that would be nice is the ability (like some others have stated) to tweak the generated sound. For example, there might be a lull at 0:24 but given my video it would be best for the lull to be at 0:52 instead. Would be cool if the layers/pieces were moveable a bit to make it perfectly fit the content it's paired with.

Anyways, congratulations!

Re: Show HN: Jukedeck – create unique, royalty-free music for your videos using A.I.

#132
post #62

Will look forward to drilling down into your samples, once the site stops getting slammed. In the meantime, you may want to replace the live auto-generation demo with a genuinely random (i.e. non-upvoted, or otherwise curated) pre-generated samples (that is to say: fairly representative of your automatic generative process, even though they happen to be pre-recorded). Being as every second is precious, to a first-tim…

Thanks for this - just to check, which demo are you talking about? Do you mean when you create a track straight from the homepage? Because if so, that's not curated!

Yeah, the demo on the front page where you get to choose from a couple of parameters. From a UX standpoint, there's no reason those samples need to be live-generated. A random pick from a large number of pre-generated samples (i.e. a large-ish pool of static samples, for each parameterized setting) will have the same effect, and give the user a much quicker response.

Re: Show HN: Jukedeck – create unique, royalty-free music for your videos using A.I.

#133
post #71

To me the exciting thing about automatic music composition isn't royalty-free prerecorded music, but the potential for real-time composition. Imagine a video game where your actions instantly affect the music, not just by splicing together prerecorded clips but actually by having new music composed and performed in real time. Or, somewhat more fancifully, imagine a set of headphones that play a continuous soundtrack…

We're not doing it right now, but rest assured that we find that fascinating too.

Are you guys planning to opensource the core library used to generate the music?

Re: Show HN: Jukedeck – create unique, royalty-free music for your videos using A.I.

#134

Earlier quoted context omitted.

What happens if write a program to generate all data in the world? 000000 000001 000010 000011 000100 Do I own every file?

No, because you didn't create those other files, your enumerated bits won't have the right color ;) "Bits don't have Colour; computer scientists, like computers, are Colour-blind. That is not a mistake or deficiency on our part: rather, we have worked hard to become so. Colour-blindness on the part of computer scientists helps us understand the fact that computers are also Colour-blind, and we need to be intimately f…

This is an amazingly good description on the difference between the digital and real world. Thanks for linking this.

Re: Show HN: Jukedeck – create unique, royalty-free music for your videos using A.I.

#135
post #15

Earlier quoted context omitted.

This isn't a legal opinion and shouldn't be taken as legal advice. Interestingly, I think New Zealand law does have this case covered. There's special mention of "computer-generated" works under Section 5[1] of the Copyright Act which states (as I read it) that the person who wrote the computer program to generate the audio is the author of the audio. [1] http://www.legislation.govt.nz/act/public/1994/0143/latest/D..…

What happens if write a program to generate all data in the world? 000000 000001 000010 000011 000100 Do I own every file?

You'd run out of disk space before you even generated "Hello, World". Assuming ASCII only, that's 96 bits. In order to save every possible character combination you'd need about 9903 yottabytes [1] of storage.

1. https://en.wikipedia.org/wiki/Yottabyte

Re: Show HN: Jukedeck – create unique, royalty-free music for your videos using A.I.

#136
post #15

Earlier quoted context omitted.

This isn't a legal opinion and shouldn't be taken as legal advice. Interestingly, I think New Zealand law does have this case covered. There's special mention of "computer-generated" works under Section 5[1] of the Copyright Act which states (as I read it) that the person who wrote the computer program to generate the audio is the author of the audio. [1] http://www.legislation.govt.nz/act/public/1994/0143/latest/D..…

What happens if write a program to generate all data in the world? 000000 000001 000010 000011 000100 Do I own every file?

Why not go full infinite monkey and do:

  cat /dev/random > /dev/eth0
Now you've simultaneously copyright infringed all the worlds works by sharing them on the internet, AND generated all other works, making it impossible for anyone else to ever not infringe on your work.

Isn't the world a wonderfully messy place?

Re: Show HN: Jukedeck – create unique, royalty-free music for your videos using A.I.

#137
post #125

Earlier quoted context omitted.

Of course the concept isn't radical. The difference is that it is suddenly a scalable business. At the moment the per-unit cost of per film is constant. If software "composes" the music then the per-unit cost drops with each additional user. That's the radical thing.

At the moment the per-unit cost of per film is constant. But it's not. There's considerable spread in the price of music depending on the quality, specificity, popularity, and licensability* of what you want to buy. * up to a particular number of copies made, or with restrictions on sublicensing or other contractual factors.

per-unit = per-film in this case.

You make a new film (which includes the entire range of things from Hollywood films, to pro-Youtubers to films you share with a couple of people).

For music you can

1) Get custom music written specifically for your film. This is usually expensive (unless you do it yourself, or know someone to do it for you) but has the advantage (if done well) of matching exactly what you want for your film

2) Find an existing piece of music and license it. This has variable costs (or maybe free), but won't be written specifically for your film and possibly will also be used elsewhere.

3) Use "template" music included in whatever software tool you are using.

AI-generated music has the advantage of (1) but the cost structure of (3).

It'll be a long time before it is useful for Hollywood films. But for Youtubers it is a completely different story.

Re: Show HN: Jukedeck – create unique, royalty-free music for your videos using A.I.

#138
post #15

Earlier quoted context omitted.

This isn't a legal opinion and shouldn't be taken as legal advice. Interestingly, I think New Zealand law does have this case covered. There's special mention of "computer-generated" works under Section 5[1] of the Copyright Act which states (as I read it) that the person who wrote the computer program to generate the audio is the author of the audio. [1] http://www.legislation.govt.nz/act/public/1994/0143/latest/D..…

What happens if write a program to generate all data in the world? 000000 000001 000010 000011 000100 Do I own every file?

Already being done commercially http://www.qentis.com

Re: Show HN: Jukedeck – create unique, royalty-free music for your videos using A.I.

#139

Earlier quoted context omitted.

Part of the appeal of FF7 is the soundtrack. Make that dynamic, and you would've ruined FF7. It's a good idea that makes sense for a lot of games. Just pointing out a counterexample.

Dynamic doesn't necessarily mean "random". A game with dynamic music could still have a set of common themes. Good composers can blend themes together and make variations on a theme for any mood. There's no fundamental reason dynamic music couldn't be every bit as good, musically, as pre-composed music.

Proteus (video game) has procedural mixing of a pre-set score based on which objects the player is near at. I suppose not much in terms of actual composition (harmony etc), but something which continues to irk me (so to speak) to try to think whether more than that is feasibly doable presently (and not only in the future).

Re: Show HN: Jukedeck – create unique, royalty-free music for your videos using A.I.

#140
post #136

Earlier quoted context omitted.

What happens if write a program to generate all data in the world? 000000 000001 000010 000011 000100 Do I own every file?

Why not go full infinite monkey and do: cat /dev/random > /dev/eth0 Now you've simultaneously copyright infringed all the worlds works by sharing them on the internet, AND generated all other works, making it impossible for anyone else to ever not infringe on your work. Isn't the world a wonderfully messy place?

I like this.
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