Personally, I would market this and build it out for any other TTRPG system but Dungeons & Dragons. I absolutely love Dungeons & Dragons but I think the writing is on the wall that DnD Beyond is going to get the lion's share of all digital DnD spending, especially for newer players. There's always going to be holdouts who don't like the corporate direction, but the majority are going to use DnD Beyond because of how…
Yeah, you make a good point. Definitely something I've thought about. When I started working on Diceright, DnD Beyond hadn't even been acquired by Wizards yet, so a lot has changed in relatively short time. That being said, they recently released an alpha of their 2d tabletop and there really wasn't much there. I assume it will get a lot better though. Still, it was a tough call on what to focus on as DnD really is a…
Show HN: I built a virtual tabletop for playing Dungeons and Dragons
121–126 of 126 posts
Re: Show HN: I built a virtual tabletop for playing Dungeons and Dragons
#122Earlier quoted context omitted.
its a series of wins,losses,and revelations, and choose your own path. rule breaking is a kind of error handling, to get the game on track, sometimes as a plotline, such as chaotic magic zones, it shouldnt be the rule to break the rules. some groups have house rules, and long game history. if you were sat down in midst of a campaign thats confusing. some people really struggle with being a dungeon master [DM], but ea…
It seemed to me that if some clever thing came up like having the eagles fly the ring and drop it into Mt. Doom, the D.M. would say you can't do that even though it seems completely realistic in my opinion. I guess the primary objective was to create a long, interesting story and completing some objective was just secondary in order to meet the primary objective. I kinda prefer the former, and then just start another…
whether hobbits, or eagles did it, it certainly caused a power vacuum, and the ensueing times would be the entry scenario to the next campaign.
Re: Show HN: I built a virtual tabletop for playing Dungeons and Dragons
#123Re: Show HN: I built a virtual tabletop for playing Dungeons and Dragons
#124Earlier quoted context omitted.
This looks exactly what I started building awhile ago (and then bailed when I discovered Foundry). Do you think you'll ever release the code so it can be self-hosted?
I've toyed with OSS'ing it or releasing the code. It would be a non-trivial amount of time and energy to package it in a way that people could host it. Gamescape was a hobby thing so I used some different architectural patterns I'd been wanting to experiment and play with that aren't totally standard.
Re: Show HN: I built a virtual tabletop for playing Dungeons and Dragons
#125Earlier quoted context omitted.
The big reason we do this is that being a DM, it's REALLY hard to predict what your players are going to do. I used to spend days preparing for a game, only to have the party turn around and wander out of the dungeon 10 minutes into the session, negating all my prep. This way, I can just throw up a map and have them dungeon crawl. I suppose it make a difference that we are playing Rappan Attuk and not a mainline D&D…
I don’t understand how dungeon crawling really felt fun for people. Or random encounters. It just doesn’t seem like a good system for fighting for fun. I always hear the cursed phrase “I guess I attack?” And that’s how I know the fight kind of sucks.
Not every story has to be about emotions and intrigue and a contest of minds. Sometimes you meet a monster and kill it, and loot its corpse and the only thing that's missing is taking a selfie next to it.
Then again Call of Cthulhu is one of my favourite games. I guess it's fun seeing things from the other side of the fence sometimes. But still, it's not all about feelings: you can tell a great story about how you keep running from madness-inducing monsters.
Re: Show HN: I built a virtual tabletop for playing Dungeons and Dragons
#126Earlier quoted context omitted.
It seemed to me that if some clever thing came up like having the eagles fly the ring and drop it into Mt. Doom, the D.M. would say you can't do that even though it seems completely realistic in my opinion. I guess the primary objective was to create a long, interesting story and completing some objective was just secondary in order to meet the primary objective. I kinda prefer the former, and then just start another…
i think even the eagles may have been corrupted by possesion of the ring, and the greater the victims might, the greater danger they present under thrall of the ring, thus lowly hobbits bore the ring. whether hobbits, or eagles did it, it certainly caused a power vacuum, and the ensueing times would be the entry scenario to the next campaign.