Live data from Hacker News

Show HN: I built a virtual tabletop for playing Dungeons and Dragons

diceright.com

111–120 of 126 posts

Re: Show HN: I built a virtual tabletop for playing Dungeons and Dragons

#111
post #35

Personally, I would market this and build it out for any other TTRPG system but Dungeons & Dragons. I absolutely love Dungeons & Dragons but I think the writing is on the wall that DnD Beyond is going to get the lion's share of all digital DnD spending, especially for newer players. There's always going to be holdouts who don't like the corporate direction, but the majority are going to use DnD Beyond because of how…

I have created this one for cairn: https://abacus-cairn-beta.wandering-mushroom.com/ but it is mapless. For smaller rpgs I really believe sparating maps and character sheet is the way to go.

Re: Show HN: I built a virtual tabletop for playing Dungeons and Dragons

#112

Would be cooler if you could make the map rather than just upload an image. I.e. grassy base add roads trees ...etc. Even better if it could randomly generate these maps. I find that players don't care too much about the map other than figuring out where they are in relation to the enemies and suchlike.

Thanks for checking it out and for the feedback! Definitely agreed that map creation would be nice - something I'd like to get to.

Re: Show HN: I built a virtual tabletop for playing Dungeons and Dragons

#113
post #107

I got a page load time > 30sec in Chrome. Most people would just bounce on that. Also, most RPG players are aware of Roll20, so why not give a brief head-to-head comparison (on your webpage)?

Ooof sorry about that load time. I had been monitoring the site for most of the day and it seemed to be holding up pretty well. It was probably under a fair bit of load because of this post. Or maybe it happened to be while I was doing a deployment. Do you recall what page that happened on?

As for a direct comparison to Roll20, that makes sense. Maybe I could make a specific landing page for it, as I do want to keep things very welcoming for first timers too.

Re: Show HN: I built a virtual tabletop for playing Dungeons and Dragons

#114

Howdy! This looks awesome, and not to steal your thunder but I've also been working on a similar product. RollTable ( https://rolltable.app ) and a preview here, https://i.imgur.com/PuVQfnk.png Our is a live 3D, free, no hassle online D&D VTT with a marketplace of hundreds of free miniatures. You can also play in 2D if you don't like 3D with top down, and isometric view. You can see all the tokens on our Marketplace…

This looks cool! Some feedback: the marketplace page seems pretty busted, none of the filter checkboxes work and the back pagination button doesn't seem to work either.

Re: Show HN: I built a virtual tabletop for playing Dungeons and Dragons

#116
post #25
post #9

I "played" D&D once with some people who play quite a bit, and was confused. Maybe I was expecting more clear rules of how to "win"? It seemed like it was more of a "choose you're own adventure" story rather than a game since the dungeon master is able to change the rules as you go and pretty much decide whether or not you are "successful" with whatever goals are established at the beginning. Is that accurate? In the…

its a series of wins,losses,and revelations, and choose your own path. rule breaking is a kind of error handling, to get the game on track, sometimes as a plotline, such as chaotic magic zones, it shouldnt be the rule to break the rules. some groups have house rules, and long game history. if you were sat down in midst of a campaign thats confusing. some people really struggle with being a dungeon master [DM], but ea…

It seemed to me that if some clever thing came up like having the eagles fly the ring and drop it into Mt. Doom, the D.M. would say you can't do that even though it seems completely realistic in my opinion. I guess the primary objective was to create a long, interesting story and completing some objective was just secondary in order to meet the primary objective. I kinda prefer the former, and then just start another campaign...

Re: Show HN: I built a virtual tabletop for playing Dungeons and Dragons

#117
post #32

Very nice! :) I also had a similar itch a while back and built https://gamescape.app (during the pandemic). Different focus -- all about shared maps and tokens rather than a "full" VTT. Plan is for it to be free forever. Can't work on it anymore since I started a startup that eats 100% of my time, but totally usable (my group uses it every week :) ).

This looks exactly what I started building awhile ago (and then bailed when I discovered Foundry). Do you think you'll ever release the code so it can be self-hosted?

I've toyed with OSS'ing it or releasing the code. It would be a non-trivial amount of time and energy to package it in a way that people could host it. Gamescape was a hobby thing so I used some different architectural patterns I'd been wanting to experiment and play with that aren't totally standard.

Re: Show HN: I built a virtual tabletop for playing Dungeons and Dragons

#118
post #6

Neat. My friends and I have a campaign going on roll20.net. I don't suppose there's any way to "import" our current stuff into here? Is this just for new campaigns? Our DM manages everything so I'm not entirely sure what's involved (I think he's purchased some add-ons maybe) or if this is even a sensible question.

Hey yeah, totally sensible question - wish I had a better answer. Unfortunately there isn't a great way to transfer an ongoing campaign. That's one of the main issues with getting folks to try out new virtual tabletops - there's some pretty established platforms already out there and there's a fair amount of lock in. Especially if you consider the assets a lot of DMs have purchased on those platforms, like you mentio…

The VTTES plugin for Firefox/Chrome allows for importing/exporting between OrcPub/DungeonMastersVault, Foundry, and roll20 formats.

Worth checking out if you could support one of those as an import target.

Re: Show HN: I built a virtual tabletop for playing Dungeons and Dragons

#119

Earlier quoted context omitted.

Great question. So far, I've just been doing this myself as a side project so I haven't spent much time thinking through how I would or could monetize it (open to suggestions on that). That being said, I think eventually, it would probably have to be some kind of subscription, if there's any real interest in it. It's not really built to be self hosted right now unfortunately.

my suggestion is don't monetize you already did it which in a way means it's already paid for. just donate it. open source it? set it free but it's your choice to make.

[flagged]
Post reply on HN