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Show HN: I may have created a new type of puzzle

dogbunnypuzzle.com

111–120 of 485 posts

Re: Show HN: I may have created a new type of puzzle

#116

I have to say the fact that I was able to figure out how the puzzle worked - what I was meant to do - with no instructions in about 60 seconds is a good sign. I'm also immediately kind of addicted to this....I really like it. The one thing that annoys me is that I can't see what a symbol is if the dog/bunny is on it because it's covered up. It's hard to remember when there's so many. Some transparency or slight desig…

I love this - also had a hard time with remembering covered icons. Perhaps a tiny offset of the dog/bunny, or even a size difference would help.

Re: Show HN: I may have created a new type of puzzle

#117
post #70

Earlier quoted context omitted.

I didn't understand the conditions at first. I think it would be good to have visual feedback on what the issue is when trying to make a forbidden move, e.g. trying to move through "somebody at Carrot", the condition and the Carrot field should be highlighted together.

Having a knack for these, I found these "lack" of hints (understanding goal, covered tiles, no precondition failed) to be part of the game, and making deduction/memory work for it. There was just enough for me to understand it. Had these hints been there I'd have been bored rather quickly.

I agree. It's similar to how Doom was initially whereas now every game is filled with explanations.

Re: Show HN: I may have created a new type of puzzle

#120

Earlier quoted context omitted.

> saw that it would be necessary FYI It's not necessary to solve the puzzle. Also it seems to have issues on FF/Linux because when I did stack a dog and a rabbit I could only then select the dog.

It is necessary to stack the rabbits on each other at the carrot, no?

It is common knowledge that rabbits stack rather naturally.
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