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Show HN: Rustic Citrus

rusticcitrus.com

11–20 of 35 posts

Re: Show HN: Rustic Citrus

#11
post #9

I must admit that I find it a bit depressing that creating the web site for the game looks like a more complicated job than the game itself.

I'll take that as a compliment :) I actually was able to throw the site together in about a week. The full game on Windows 8 has more features like saved games, high scores, and Windows 8 functionality (start screen tile, charms integrations, etc). The online version is just a slimmed-down version of the game. Plus, I've got a lot of new features like achievements and multiplayer mode in the works.

Re: Show HN: Rustic Citrus

#13
The game is certainly addictive. My mom likes to play games like these and I can remember watching her play for many hours while younger.

As an aside, however, the more I see the "scrolling leads to animation" design as a, sort of, product tour, the more it annoys me. I hope that trend goes away

Re: Show HN: Rustic Citrus

#14
Nice work. Looks great and is very fun.

I also get the item overlap issues others have pointed out. You might consider just listing the number of words of each length rather than having them all blocked out (i.e. have "10x" in front of 3 blocks instead of having 10 separate rows).

And for increased difficulty, try not listing the discovered words alphabetically. I would not have gotten "ergs" without the alphabetical listing in the round that I played.

Again, nice job!

Re: Show HN: Rustic Citrus

#15
I always get messed up with these types of UIs. They look so intuitive, but when I try to click-and-drag, it doesn't work, and I can't figure out why.

I finally realise you just click - which is a quicker and less tiring mechanism, but it's not obvious, and there's no indication that that's what you're supposed to do.

I guess one solution is to make click-and-drag work, but pop up a hint... though that seems ugly and heavy-handed. Or, even a big word "CLICK!", pointing at the oranges. I know! Make it work instantly, from the "click" in click-and-drag. Then, you'll quickly notice you don't need to drag. And even if you don't, at least you can still play.

BTW: how many people here know the words awn, naan and alb?

Re: Show HN: Rustic Citrus

#16
post #15

I always get messed up with these types of UIs. They look so intuitive, but when I try to click-and-drag, it doesn't work, and I can't figure out why. I finally realise you just click - which is a quicker and less tiring mechanism, but it's not obvious, and there's no indication that that's what you're supposed to do. I guess one solution is to make click-and-drag work, but pop up a hint... though that seems ugly and…

naan? Like the bread? Pretty common word.

Re: Show HN: Rustic Citrus

#17
I really like it but the dictionary is weird, this is esp visible in names, eg. Dean was allowed, but Dan wasn't. And before you say Dean has more than one meaning - so does Dan.

Re: Show HN: Rustic Citrus

#18
post #15

I always get messed up with these types of UIs. They look so intuitive, but when I try to click-and-drag, it doesn't work, and I can't figure out why. I finally realise you just click - which is a quicker and less tiring mechanism, but it's not obvious, and there's no indication that that's what you're supposed to do. I guess one solution is to make click-and-drag work, but pop up a hint... though that seems ugly and…

I'm planning on adding click and drag in a future release. The best input method is to just type the words though! You'd only realize you can do that if you read the help (which I realize no one really does). I'll think about how I can make it more obvious for players. Thanks for the feedback and for playing!

Re: Show HN: Rustic Citrus

#19
post #14

Nice work. Looks great and is very fun. I also get the item overlap issues others have pointed out. You might consider just listing the number of words of each length rather than having them all blocked out (i.e. have "10x" in front of 3 blocks instead of having 10 separate rows). And for increased difficulty, try not listing the discovered words alphabetically. I would not have gotten "ergs" without the alphabetical…

Thanks for the feedback! If your issue is that the word list is getting cut off, try scrolling in it. I'm planning on adding a "blurred edge" to the right side of the word list to make it more obvious that there is more content there. Also, I like your idea for increasing the difficulty. A "blind mode" like you suggested would be fun!
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