I don't know if I'm lazy or not, but the fact that I have to commit to downloading and running it before I can see what exactly it does is pretty off putting to me.
Show HN: A UIKit Game Engine
11–20 of 31 posts
Re: Show HN: A UIKit Game Engine
#12I don't know if I'm lazy or not, but the fact that I have to commit to downloading and running it before I can see what exactly it does is pretty off putting to me.
Re: Show HN: A UIKit Game Engine
#13Wouldn't drawing with UIKit be less efficient than using an OpenGL backend? SDL[1] on Windows for instance, falls back to GDL when proper DirectX support isn't available. GDI is what most GUI apps use to draw their elements on Windows. It is akin to UIKit on iOS. But GDI is horribly slow as all the computation is done on the CPU. In fact, realizing this fact, Microsoft has recently developed Direct2D, which does the…
I started with processing TMX files and Texture Packer files, just to see if I could get UIKit to load them. Once I had that working, I added virtual controls, basic dialog, and basic game state.
Re: Show HN: A UIKit Game Engine
#14I don't know if I'm lazy or not, but the fact that I have to commit to downloading and running it before I can see what exactly it does is pretty off putting to me.
Re: Show HN: A UIKit Game Engine
#15Re: Show HN: A UIKit Game Engine
#16Earlier quoted context omitted.
http://i40.tinypic.com/21dkpx.gif Re-uploaded the GIF file for him, hopefully this one loads for you.
TIL tinypic.com is blocked also :) CMCC wifi is a bit more strict than the other Chinese ISPs, they block imugr also while many other ISPs do not. My problems are admittedly very niche, and I will get to see everything when I'm at work tomorrow (if my VPN was working, I could see them now...drats). Thanks for the try though!
Re: Show HN: A UIKit Game Engine
#17Who knew a fellow Landow grad knows how to code? ;)
Re: Show HN: A UIKit Game Engine
#18I don't know if I'm lazy or not, but the fact that I have to commit to downloading and running it before I can see what exactly it does is pretty off putting to me.
Agree, I think having at least a screenshot is a must. Or even an animated gif if it's some interaction (e.g. see plug [1]) you're trying to present. [1] https://github.com/shurcooL/Slide#slide
Re: Show HN: A UIKit Game Engine
#19Earlier quoted context omitted.
Agree, I think having at least a screenshot is a must. Or even an animated gif if it's some interaction (e.g. see plug [1]) you're trying to present. [1] https://github.com/shurcooL/Slide#slide
The only sites blocked in China that bother me are like dropbox and youtube. Suffice it to say, I see nothing on your github page, and all the links are broken.
Re: Show HN: A UIKit Game Engine
#20I don't know if I'm lazy or not, but the fact that I have to commit to downloading and running it before I can see what exactly it does is pretty off putting to me.
Agree, I think having at least a screenshot is a must. Or even an animated gif if it's some interaction (e.g. see plug [1]) you're trying to present. [1] https://github.com/shurcooL/Slide#slide