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Show HN: Our flight sim for iOS: Infinite Flight

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11–20 of 25 posts

Re: Show HN: Our flight sim for iOS: Infinite Flight

#13
post #11

Clickable Some videos/pics: http://youtu.be/YBww2pOkPec http://imgur.com/a/n9hXV Here's how to get the game: http://itunes.apple.com/us/app/infinite-flight/id471341991?m...

Thanks, my HN posting skills are pretty basic :-/

Nope, everyone's links don't work in their original post, presumably to control spamming. Once a post turns out to be legit, occasionally someone goes around and makes them clickable just so people don't have to cut and paste all the time.

Re: Show HN: Our flight sim for iOS: Infinite Flight

#14
post #11

Earlier quoted context omitted.

Thanks, my HN posting skills are pretty basic :-/

Nope, everyone's links don't work in their original post, presumably to control spamming. Once a post turns out to be legit, occasionally someone goes around and makes them clickable just so people don't have to cut and paste all the time.

TIL, thanks :)

Re: Show HN: Our flight sim for iOS: Infinite Flight

#15

Congrats everyone! I hope the launch goes well. Are you guys big enough to have a PR department or will it be just you guys doing it?

We're doing everything ourselves now, and it's taking more time every week. We'll see how things evolve, but since we're only two devs, we might have to do something about that at some point.

Re: Show HN: Our flight sim for iOS: Infinite Flight

#16

Looks very good. Any plans to come to Android? Will get it if you do :-)

I'll second that. Watched the video and i'd buy it in a heartbeat.

Two things that keep us from going on Android today:

- We've been porting/optimizing for the last 5 months, we'd like to code a few features :)

- Android fragmentation is scary

Re: Show HN: Our flight sim for iOS: Infinite Flight

#17
post #15

Congrats everyone! I hope the launch goes well. Are you guys big enough to have a PR department or will it be just you guys doing it?

We're doing everything ourselves now, and it's taking more time every week. We'll see how things evolve, but since we're only two devs, we might have to do something about that at some point.

Can I ask where you seeing are the best response from? We launched yesterday and we're only two people too.

Re: Show HN: Our flight sim for iOS: Infinite Flight

#18
post #16

Earlier quoted context omitted.

I'll second that. Watched the video and i'd buy it in a heartbeat.

Two things that keep us from going on Android today: - We've been porting/optimizing for the last 5 months, we'd like to code a few features :) - Android fragmentation is scary

I think a lot of the Android fragmentation talk is just fear-mongering in all honesty. If you pick a few flagship Android devices - Galaxy Tab + Motorola Xoom (for tablets) and Samsung S2 + HTC Desire (for phones) - I think you'll be ok. Just make sure you specify which devices are specifically supported and add more as you get feedback. The Android store lets you specifically target certain hardware and over the many years of using an Android phone, I've only had 1 app not work on my phone. I had paid for it, so I refunded the purchase, the app was deleted - no issues :-)

Still, I appreciate the concerns and I also appreciate the desire to implement new features. Bug fixing is no fun. If you do release it for Android though, make sure to post on HN. :-D

Re: Show HN: Our flight sim for iOS: Infinite Flight

#19
post #15

Earlier quoted context omitted.

We're doing everything ourselves now, and it's taking more time every week. We'll see how things evolve, but since we're only two devs, we might have to do something about that at some point.

Can I ask where you seeing are the best response from? We launched yesterday and we're only two people too.

The big iOS Gaming Blogs pretty much ignored us :) Most of those who mentioned us were flight sim related. It's easy for us to get featured in those sites since we're in a niche market.

One thing that helped a somewhat was to send them promo codes directly.

It's a painful task, sending all those emails and keeping track of those who replied, ignored, bounced back, etc... :)

What app did you guys release?

Good luck to you!

Re: Show HN: Our flight sim for iOS: Infinite Flight

#20
post #16

Earlier quoted context omitted.

Two things that keep us from going on Android today: - We've been porting/optimizing for the last 5 months, we'd like to code a few features :) - Android fragmentation is scary

I think a lot of the Android fragmentation talk is just fear-mongering in all honesty. If you pick a few flagship Android devices - Galaxy Tab + Motorola Xoom (for tablets) and Samsung S2 + HTC Desire (for phones) - I think you'll be ok. Just make sure you specify which devices are specifically supported and add more as you get feedback. The Android store lets you specifically target certain hardware and over the man…

Yeah, that's pretty much the plan, only support the big devices. That also gives us an excuse to buy them all (who doesn't like unboxing a new toy :)

We'll probably get to it later this year, my main phone is a Galaxy Nexus and I'm bummed to not be able to fly with it :P

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