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Show HN: Cross-platform open-source 3D modeling software

dust3d.org

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Re: Show HN: Cross-platform open-source 3D modeling software

#14
post #7

Does this use the same coordinate space[1] as Maya , or does it use the same coordinate space as Blender ? Blender has no end of hidden trouble importing to Unity because Unity chose to be the same as Maya [1] https://blender.stackexchange.com/questions/471/is-it-possib...

TIL.

The fact that gaming and Maya use one (Y-up) and that CAD and Blender use another (Z-up) brings the classic xkcd to mind.

https://xkcd.com/927/

Re: Show HN: Cross-platform open-source 3D modeling software

#15

I downloaded the beta for windows, clicked around a bit and it crashed. I noticed there doesn't seem to be any crash reporter. Is there somewhere I can report this bug?

I would imagine submitting an issue is the right answer.

https://github.com/huxingyi/dust3d/issues

Re: Show HN: Cross-platform open-source 3D modeling software

#16
post #14
post #7

Does this use the same coordinate space[1] as Maya , or does it use the same coordinate space as Blender ? Blender has no end of hidden trouble importing to Unity because Unity chose to be the same as Maya [1] https://blender.stackexchange.com/questions/471/is-it-possib...

TIL. The fact that gaming and Maya use one (Y-up) and that CAD and Blender use another (Z-up) brings the classic xkcd to mind. https://xkcd.com/927/

The fact that there are only 2 makes me think that it doesn't apply though. I just hope nobody trise to go make a third.

Re: Show HN: Cross-platform open-source 3D modeling software

#18
post #14
post #7

Does this use the same coordinate space[1] as Maya , or does it use the same coordinate space as Blender ? Blender has no end of hidden trouble importing to Unity because Unity chose to be the same as Maya [1] https://blender.stackexchange.com/questions/471/is-it-possib...

TIL. The fact that gaming and Maya use one (Y-up) and that CAD and Blender use another (Z-up) brings the classic xkcd to mind. https://xkcd.com/927/

Most CGI software where in-house software before being commercial. So the "what others do?" question never popped. :)

Re: Show HN: Cross-platform open-source 3D modeling software

#19
post #14

Earlier quoted context omitted.

TIL. The fact that gaming and Maya use one (Y-up) and that CAD and Blender use another (Z-up) brings the classic xkcd to mind. https://xkcd.com/927/

The fact that there are only 2 makes me think that it doesn't apply though. I just hope nobody trise to go make a third.

There are also left-handed and right-handed coordinate systems...

Re: Show HN: Cross-platform open-source 3D modeling software

#20
post #7

Does this use the same coordinate space[1] as Maya , or does it use the same coordinate space as Blender ? Blender has no end of hidden trouble importing to Unity because Unity chose to be the same as Maya [1] https://blender.stackexchange.com/questions/471/is-it-possib...

Dust3D use right-handed coordinate space, X - front view, Z - side view, Y - up. I am not quite sure what exactly coordinate space other software use, but I make sure the exported fbx looks as the same in Unity, and the exported glb looks as the same in Godot.
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