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Show HN: Sleeping Beauty, a 7-day roguelike game

ondras.github.io

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Re: Show HN: Sleeping Beauty, a 7-day roguelike game

#12
post #5

Earlier quoted context omitted.

Thanks! I am glad that people find the combat system useful and comprehensible. Some have troubles distinguishing colors, though.

Is there a "wait" command (usually '.')?

No. For no particular reason. But there is generally little room for movement tactics, as you cannot flee from combat...

Re: Show HN: Sleeping Beauty, a 7-day roguelike game

#16
post #12

Earlier quoted context omitted.

Is there a "wait" command (usually '.')?

No. For no particular reason. But there is generally little room for movement tactics, as you cannot flee from combat...

Oh good point. Can multiple things attack you at once?

Re: Show HN: Sleeping Beauty, a 7-day roguelike game

#17
post #14

The first tower/game I started into had a room with no exit. At first I thought it was just a very nihilist game with no progress. I started a new game and that was better

Same happened to me, I guess there's bug in level generation.

Interesting, never encountered that during testing.

Re: Show HN: Sleeping Beauty, a 7-day roguelike game

#19
post #12

Earlier quoted context omitted.

Is there a "wait" command (usually '.')?

No. For no particular reason. But there is generally little room for movement tactics, as you cannot flee from combat...

It would have been useful when that elvish knight trapped me in a corridor and all I could do was talk to him (or kiss him - ew).
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