How long before a nodejs based on chakraCore ?
Already exists: https://github.com/Microsoft/node
Show HN: Particle Simulation with OpenGL compute shader – 8M particles
11–20 of 23 posts
Re: Show HN: Particle Simulation with OpenGL compute shader – 8M particles
#12a video would be cool. nobody is going to bother to get the code and build it, especially in the state its in. i'm not really sure what this proves beyond the power of the hardware. there are no clever tricks here that i can see beyond 'keeping it simple' but even then... its not so simple as it could be either.
Just wanted to share, as there were not too many working projects out there with compute shaders. And it would have helped me :)
Re: Show HN: Particle Simulation with OpenGL compute shader – 8M particles
#13Re: Show HN: Particle Simulation with OpenGL compute shader – 8M particles
#14Nice! It's a bit unfortunate that OSX doesn't support OpenGL 4.3 which is needed for this project. It currently only supports OpenGl 4.1. I'm currently toying around with a similiar project where I would have enjoyed to try out compute shaders.
But I don't know much about that...
Re: Show HN: Particle Simulation with OpenGL compute shader – 8M particles
#15If you like it, I will record and post a video of it this evening.
Re: Show HN: Particle Simulation with OpenGL compute shader – 8M particles
#16Nice! It's a bit unfortunate that OSX doesn't support OpenGL 4.3 which is needed for this project. It currently only supports OpenGl 4.1. I'm currently toying around with a similiar project where I would have enjoyed to try out compute shaders.
http://flexmonkey.blogspot.com/2015/11/a-first-look-at-metal...
The author provides the source. Portable to the Mac?
Re: Show HN: Particle Simulation with OpenGL compute shader – 8M particles
#17But after all this recording, converting and uploading, the quality is a bit down... If you like it and have the necessary hardware, I would recommend to just run it yourself. Looks a lot better :)
Re: Show HN: Particle Simulation with OpenGL compute shader – 8M particles
#18If you like it, I will record and post a video of it this evening.
Re: Show HN: Particle Simulation with OpenGL compute shader – 8M particles
#19"In the future, we are committed to bringing it to other platforms, starting with Linux..." Nice to see a change of heart.
Re: Show HN: Particle Simulation with OpenGL compute shader – 8M particles
#20What are some cool snippets of code in this repo? I realize A) that's a loaded question and B) it's all very cool. Just curious if any readers have come across any "Whoa that's cool" parts of the codebase.
I consider myself as decent (but not genius) programmer and you might find some cool code snippets, but probably not in this project ;)
For me this was more about the endresult and getting compute shader to work. Never considered publishing it really...