We made this engine low-code and multiplayer-first, so developeres can quickly prototype casual multiplayer games.
I hope some of you guys will find this useful. Would love to hear feedback also. Thank you.
Engine Demo: https://www.modd.io
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We made this engine low-code and multiplayer-first, so developeres can quickly prototype casual multiplayer games.
I hope some of you guys will find this useful. Would love to hear feedback also. Thank you.
Engine Demo: https://www.modd.io
Glad to see more open source projects like this out there. Surprised it has under 100 stars on GitHub.
I find that node js based multiplayer backends will eventually slow to a crawl as the number of connections goes up. How have you solved this problem? Wouldn’t something like Go be a better alternative here?
I find that node js based multiplayer backends will eventually slow to a crawl as the number of connections goes up. How have you solved this problem? Wouldn’t something like Go be a better alternative here?
I don’t see why. Connection-wise, the node event would loop make I/o blocking from the http request / response side a non issue. I doubt the backend is doing physics heavy stuff for the front end.
Node also only works off a single core.