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Show HN: My first game, minimal procgen gravity golf inspired by Desert Golfing

astro.golf

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Re: Show HN: My first game, minimal procgen gravity golf inspired by Desert Golfing

#2
Hi HN,

I just launched this little game of mine - Astro Golf. You can think of it as Desert Golfing but in space, where the gravitation pull of the planets create some interesting levels. I think it was on an HN comment that I first heard about Desert Golfing many moons ago, so it felt fitting to post this back here.

All the levels are procedurally generated, and are guaranteed to be hole-in-one-able. I did this by computationally testing a huge amount of levels offline.

This is my first game, and I learnt a lot doing it. Happy to answer your questions! I hope you enjoy it.

Peace

Re: Show HN: My first game, minimal procgen gravity golf inspired by Desert Golfing

#7
post #6

The gravity mechanic is really amusing! I was actually laughing at a particularly poor shot I made that somehow went into the hole after a minute or so of fast-forwarding. I also really like your use of typography in the tutorials. Well done.

Thank you. Yeah, a fluke trickshot after 10 loopy orbits feels pretty epic!

Re: Show HN: My first game, minimal procgen gravity golf inspired by Desert Golfing

#8

Hi HN, I just launched this little game of mine - Astro Golf. You can think of it as Desert Golfing but in space, where the gravitation pull of the planets create some interesting levels. I think it was on an HN comment that I first heard about Desert Golfing many moons ago, so it felt fitting to post this back here. All the levels are procedurally generated, and are guaranteed to be hole-in-one-able. I did this by c…

Care to share the tech stack behind the game? Seems that you used a cross-platform technology to make it runable on several OSes.

Re: Show HN: My first game, minimal procgen gravity golf inspired by Desert Golfing

#9
This is a lot of fun and so simple! Congrats on the release.

What was your experience with using Unity? I have been dabbling with Game Maker for the last few months and find it fairly easy to work with, but I haven't attempted anything for mobile.

Re: Show HN: My first game, minimal procgen gravity golf inspired by Desert Golfing

#10
post #8

Hi HN, I just launched this little game of mine - Astro Golf. You can think of it as Desert Golfing but in space, where the gravitation pull of the planets create some interesting levels. I think it was on an HN comment that I first heard about Desert Golfing many moons ago, so it felt fitting to post this back here. All the levels are procedurally generated, and are guaranteed to be hole-in-one-able. I did this by c…

Care to share the tech stack behind the game? Seems that you used a cross-platform technology to make it runable on several OSes.

The splash screen says Unity on it.
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