It's a far cry from the old "don't give out your A/S/L/(and name)" that I got.
Ask HN: Boring but important tech no one is working on?
91–100 of 464 posts
Re: Ask HN: Boring but important tech no one is working on?
#92There are shockingly few people maintaining the video encoding packages that most people rely on. https://xkcd.com/2347/ makes me think the same is true of image software as well. I'm pretty sure there's a timezone database that's maintained by two guys and literally everything depends on it to get timezones right. When I was at Microsoft ~10 years ago there was a single guy who truly understood how tables in Word wo…
Every business I've worked in over the past twenty years have two things in common - one person who knows a key piece of thetechnology, and there's a woeful lack of documentation around processes and understanding. There's often reasonably good code docs, but that only ever tells you what the code is trying to do; it doesn't tell you why the code exists in the first place, or what the code should do. If you ever need to check the code is correct there's rarely any resources apart from that one person. In the worst cases that person left a few years before.
I've become quite good at technical writing because I always end up establishing a project to fix the docs.
Re: Ask HN: Boring but important tech no one is working on?
#93The ability for a single person to create a technology, digital or otherwise.
Re: Ask HN: Boring but important tech no one is working on?
#94Earlier quoted context omitted.
I don't believe at all in gamification in education. The kick that inspires new scientists and engineers comes from the gratification of learning or figuring out something as nothing feels better than figuring out how/why something is happening and how to push it to it's edge cases. Even chasing grades is a perverse incentive IMHO.
Think of it instead as designing tools that make learning fun, and enables that gratifying feeling you described. Lego, for example, has probably created generations of people with incredibly high levels of visual-spatial intuition who've all been inspired to go on to become designers and engineers of all kinds. It doesn't have to occur within the walls of a school for something to be considered education.
While I don't wholly disagree, there's a lot of edtech out there premised on the notion that all subjects, even sometimes challenging ones, should be like playing a game for all people or you're doing it wrong. I submit that you're always going to have some percentage of students who pretty much hate math however you teach it and some percentage who don't want to read books even with relatively "fun" and easy options.
Can I find plenty of problems at all levels of education? Sure. Are there more engaging things we can do even in an environment that's largely not personalized? Of course. But everyone should have fun all the time is not really a realistic goal unless you just let kids do whatever they want.
Re: Ask HN: Boring but important tech no one is working on?
#95Earlier quoted context omitted.
I agree. Anyone every play the educational mode in Assassins Creed Origins? It basically took that game's massive, amazing and detailed map of ancient Egypt, removed all the combat and replaced it with what was essentially a huge virtual museum. You could go run around Egypt, go inside the temples & pyramids, explore the farms, cities and the Nile delta and listen to audio clips and view slideshows about actual Egypt…
First time hearing about this! Not a big AC fan, but this is more than enough reason to snag it; is that a platform-specific mode?
Re: Ask HN: Boring but important tech no one is working on?
#96Educational games. Hear me out. The way we teach us basically how we did it 500 years ago. This is stupid, boring and not scalable. We dont have enough teachers, attention span is short, education is costly. So we need something that scales, is fun and involves all types of media plus gamifies education. Think Skyrim or GTA meets MS Encarta
Re: Ask HN: Boring but important tech no one is working on?
#97There are shockingly few people maintaining the video encoding packages that most people rely on. https://xkcd.com/2347/ makes me think the same is true of image software as well. I'm pretty sure there's a timezone database that's maintained by two guys and literally everything depends on it to get timezones right. When I was at Microsoft ~10 years ago there was a single guy who truly understood how tables in Word wo…
I wonder if this is actually a more efficient way to run things than every company implementing timezones/tables/curl themselves for each of their needs. current situation isnt ideal but not horrible.
Re: Ask HN: Boring but important tech no one is working on?
#98Extracting deeply useful information from tens/hundreds/thousands of thousands of scanned PDFs in a way that dumps its information, regardless of structure (eg, tables, text), into a relational database that's (mostly) trivially queryable and repeatable. Preferably open source. This is such a hard problem right now.
Re: Ask HN: Boring but important tech no one is working on?
#99Educational games. Hear me out. The way we teach us basically how we did it 500 years ago. This is stupid, boring and not scalable. We dont have enough teachers, attention span is short, education is costly. So we need something that scales, is fun and involves all types of media plus gamifies education. Think Skyrim or GTA meets MS Encarta
I agree. Anyone every play the educational mode in Assassins Creed Origins? It basically took that game's massive, amazing and detailed map of ancient Egypt, removed all the combat and replaced it with what was essentially a huge virtual museum. You could go run around Egypt, go inside the temples & pyramids, explore the farms, cities and the Nile delta and listen to audio clips and view slideshows about actual Egypt…
I can't help but think how awesome it would be to do that as a means of learning about WWI and WWII for example.
Re: Ask HN: Boring but important tech no one is working on?
#100Railroads. Specifically freight rail. There is stunningly little literature on any R&D in conventional freight rail transport, something I discovered when looking for any published research some months back. High-speed rail, yes. Regular old freight, no. Contrast this with autonomous and electrified trucking as alternatives, with which rail could offer considerable synergies. I'd suspect that break-bulk, trainset ass…