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Ask HN: What are you working on? (September 2026)

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881–890 of 1001 posts

Re: Ask HN: What are you working on? (September 2026)

#881
I am rebuilding (unslopping) an app chaotically made by a non-dev friend using AI, that quickly got to 40ish paying users. This is an app to study for public job exams in a specific territory. Infamously topics are public but their content is not. He found a way to agregate from exams that are made public afterwards, and found sufficient overlapping to slowly build a db of questions and several types of tests: per topic, real exam simulacrum, an algo that tells you what to study, etc. From a dev pov the app is a mess though, includin g broken ui, ad hoc components pn top of libraries with both tailwind and hardcoded css, and database debauchery, etc. I am rebuilding the foundation, respecting his vision, let's see how many users fir the next exam :)

Re: Ask HN: What are you working on? (September 2026)

#882
Chopping firewood and drinking beer go together naturally. So I am making a game about this! I launched the demo on Steam last week: https://store.steampowered.com/app/5023190/Drunk_Woodcutter_...

Seeing youtubers' reactions has been so funny and encouraging :)

Re: Ask HN: What are you working on? (September 2026)

#886
I am continuously expanding the features on my Dungeons And Dragons combat tracker: https://topoftheround.com

Latest feature is the ability to share custom monsters with the community so they can be used by others in their own encounters.

The user numbers are climbing slowly but steadily without me doing much if any promo. I think this is actually pretty good since it gives me the chance to expand functionality slowly while a few people are actively "testing" the site.

Maybe at some point I will need to do some more promotional work though even though I am not sure how yet :P

Re: Ask HN: What are you working on? (September 2026)

#887
I have been working on a pixel art tool... but in 3d. Basically painting pixel art directly on your low poly models.

http://tricot.studio

I found it weirdly complicated to do that on other software tools like Blender or Autodesk. I just wanted to paint pixels on my 3d characters! So I built my own thing to achieve that.

You can import and export FBX. I am working on a save system so I can include a version control feature.

Re: Ask HN: What are you working on? (September 2026)

#888
Working on an Open Source version of Grok-Bot called OpenMausBot

https://github.com/milind-soni/OpenMausBot

I was particularly annoyed with how we could only use grok models with grok bot. So I started building this and launched an app which works with your existing subscriptions using ACP

It can be hosted on a VPS and also connects to cloud or local virtual computers easily.

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